So hier mal die logs:
6-1-35.log
arma3server_x64_2017-04-29_06-00-00.rpt
Arma3_x64_2017-04-29_10-36-38.rpt
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So hier mal die logs:
6-1-35.log
arma3server_x64_2017-04-29_06-00-00.rpt
Arma3_x64_2017-04-29_10-36-38.rpt
Also wenn wirklich alle Daten zur Datenbank Connection in deiner extdb3conf.ini stimmen.
Dann kann es an diesem Fehler liegen.
10:43:13 Error in expression <nt:: Setting up Eventhandlers";
[] call life_fnc_setupEVH;
diag_log "::Life Cli>
10:43:13 Error position: <life_fnc_setupEVH;
diag_log "::Life Cli>
10:43:13 Error Nicht definierte Variable in Ausdruck: life_fnc_setupevh
10:43:13 File mpmissions\__CUR_MP.Tanoa\core\init.sqf, line 31
Dann könnte es an der description tatsächlich gelegen haben Derakar was wir vorhin besprochen mit der Pinteraction ^^#
Das heißt? Wieso ist die denn nicht definiert?
#include "..\script_macros.hpp"
/*
File: init.sqf
Author: Bryan "Tonic" Boardwine
Description:
Master client initialization file
*/
private ["_handle","_timeStamp","_extDB_notLoaded"];
life_firstSpawn = true;
life_session_completed = false;
0 cutText[localize "STR_Init_ClientSetup","BLACK FADED"];
0 cutFadeOut 9999999;
_timeStamp = diag_tickTime;
_extDB_notLoaded = "";
diag_log "----------------------------------------------------------------------------------------------------";
diag_log "--------------------------------- Starting Altis Life Client Init ----------------------------------";
diag_log "------------------------------------------ Version 5.0.0 -------------------------------------------";
diag_log "----------------------------------------------------------------------------------------------------";
waitUntil {!isNull player && player == player}; //Wait till the player is ready
[] call compile preprocessFileLineNumbers "core\clientValidator.sqf";
enableSentences false;
//Setup initial client core functions
diag_log "::Life Client:: Initialization Variables";
[] call compile preprocessFileLineNumbers "core\configuration.sqf";
diag_log "::Life Client:: Variables initialized";
diag_log "::Life Client:: Setting up Eventhandlers";
[] call life_fnc_setupEVH;
diag_log "::Life Client:: Eventhandlers completed";
diag_log "::Life Client:: Setting up user actions";
[] call life_fnc_setupActions;
diag_log "::Life Client:: User actions completed";
diag_log "::Life Client:: Waiting for server functions to transfer..";
waitUntil {(!isNil "TON_fnc_clientGangLeader")};
diag_log "::Life Client:: Received server functions.";
0 cutText [localize "STR_Init_ServerReady","BLACK FADED"];
0 cutFadeOut 99999999;
diag_log "::Life Client:: Waiting for the server to be ready..";
waitUntil {!isNil "life_server_isReady"};
waitUntil {!isNil "life_HC_isActive" && {!isNil "life_server_extDB_notLoaded"}};
if (life_server_extDB_notLoaded) exitWith {
999999 cutText [localize "STR_Init_ExtdbFail","BLACK FADED"];
999999 cutFadeOut 99999999;
};
waitUntil {life_server_isReady};
[] call SOCK_fnc_dataQuery;
waitUntil {life_session_completed};
0 cutText[localize "STR_Init_ClientFinish","BLACK FADED"];
0 cutFadeOut 9999999;
//diag_log "::Life Client:: Group Base Execution";
[] spawn life_fnc_escInterupt;
//Set bank amount for new players
switch (playerSide) do {
case west: {
life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_cop");
};
case civilian: {
life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_civ");
};
case independent: {
life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_med");
};
};
switch (playerSide) do {
case west: {
_handle = [] spawn life_fnc_initCop;
waitUntil {scriptDone _handle};
};
case civilian: {
//Initialize Civilian Settings
_handle = [] spawn life_fnc_initCiv;
waitUntil {scriptDone _handle};
};
case independent: {
//Initialize Medics and blah
_handle = [] spawn life_fnc_initMedic;
waitUntil {scriptDone _handle};
};
};
player setVariable ["restrained",false,true];
player setVariable ["Escorting",false,true];
player setVariable ["transporting",false,true];
player setVariable ["playerSurrender",false,true];
diag_log "Past Settings Init";
[] execFSM "core\fsm\client.fsm";
diag_log "Executing client.fsm";
waitUntil {!(isNull (findDisplay 46))};
diag_log "Display 46 Found";
(findDisplay 46) displayAddEventHandler ["KeyDown", "_this call life_fnc_keyHandler"];
player addRating 99999999;
[player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV];
0 cutText ["","BLACK IN"];
[] call life_fnc_hudSetup;
/* Set up frame-by-frame handlers */
LIFE_ID_PlayerTags = ["LIFE_PlayerTags","onEachFrame","life_fnc_playerTags"] call BIS_fnc_addStackedEventHandler;
LIFE_ID_RevealObjects = ["LIFE_RevealObjects","onEachFrame","life_fnc_revealObjects"] call BIS_fnc_addStackedEventHandler;
player setVariable ["steam64ID",getPlayerUID player];
player setVariable ["realname",profileName,true];
life_fnc_moveIn = compileFinal
"
life_disable_getIn = false;
player moveInCargo (_this select 0);
life_disable_getOut = true;
";
life_fnc_RequestClientId = player;
publicVariableServer "life_fnc_RequestClientId"; //Variable OwnerID for HeadlessClient
[] spawn life_fnc_survival;
[] spawn {
for "_i" from 0 to 1 step 0 do {
waitUntil {(!isNull (findDisplay 49)) && {(!isNull (findDisplay 602))}}; // Check if Inventory and ESC dialogs are open
(findDisplay 49) closeDisplay 2; // Close ESC dialog
(findDisplay 602) closeDisplay 2; // Close Inventory dialog
};
};
CONSTVAR(life_paycheck); //Make the paycheck static.
if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 0) then {player enableFatigue false;};
if (LIFE_SETTINGS(getNumber,"pump_service") isEqualTo 1) then {
[] execVM "core\fn_setupStationService.sqf";
};
/*
https://feedback.bistudio.com/T117205 - disableChannels settings cease to work when leaving/rejoining mission
Universal workaround for usage in a preInit function. - AgentRev
Remove if Bohemia actually fixes the issue.
*/
{
_x params [["_chan",-1,[0]], ["_noText","false",[""]], ["_noVoice","false",[""]]];
_noText = [false,true] select ((["false","true"] find toLower _noText) max 0);
_noVoice = [false,true] select ((["false","true"] find toLower _noVoice) max 0);
_chan enableChannel [!_noText, !_noVoice];
} forEach getArray (missionConfigFile >> "disableChannels");
if (life_HC_isActive) then {
[getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["HC_fnc_wantedProfUpdate",HC_Life];
} else {
[getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["life_fnc_wantedProfUpdate",RSERV];
};
life_hideoutBuildings = [];
{
private _building = nearestBuilding getMarkerPos _x;
life_hideoutBuildings pushBack _building;
false
} count ["gang_area_1","gang_area_2","gang_area_3"];
diag_log "----------------------------------------------------------------------------------------------------";
diag_log format [" End of Altis Life Client Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
diag_log "----------------------------------------------------------------------------------------------------";init
Alles anzeigen
Alles klar!
Hat funktioniert jetzt. Es lag an den . in dem Dialog, weil es jetzt geht ![]()
Arma is a B!*$% xD you know...