also habe jetzt die Koordinaten vom Mittelpunkt des Hauses genommen (richtig ?) diese in der config eingetragen aber geht immer noch nicht ![]()
Mapping
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TheSchubii -
6. April 2017 um 23:23 -
Geschlossen -
Erledigt
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Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
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Schick mal deine bitte Config_Housing
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class Housing {
class Altis {
class Land_i_House_Big_02_V1_F {
price = 1550000;
numberCrates = 3;
restrictedPos[] = {0,1,2,3,4};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {2,0,3.5};
};
class Land_i_House_Big_02_V2_F : Land_i_House_Big_02_V1_F{};
class Land_i_House_Big_02_V3_F : Land_i_House_Big_02_V1_F{};
class Land_i_House_Big_01_V1_F {
price = 2200000;
numberCrates = 4;
restrictedPos[] = {2,3};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {0,-2,3.8};
};
class Land_i_House_Big_01_V2_F : Land_i_House_Big_01_V1_F{};
class Land_i_House_Big_01_V3_F : Land_i_House_Big_01_V1_F{};
class Land_i_House_Small_01_V1_F {
price = 1050000;
numberCrates = 2;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {-1.5,0,2};
};
class Land_i_House_Small_01_V2_F : Land_i_House_Small_01_V1_F{};
class Land_i_House_Small_01_V3_F : Land_i_House_Small_01_V1_F{};
class Land_i_House_Small_02_V1_F {
price = 1000500;
numberCrates = 2;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {2,0,2.4};
};
class Land_i_House_Small_02_V2_F : Land_i_House_Small_02_V1_F{};
class Land_i_House_Small_02_V3_F : Land_i_House_Small_02_V1_F{};
class Land_i_House_Small_03_V1_F {
price = 1250000;
numberCrates = 3;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {-3.3,1,2.5};
};
class Land_i_House_Small_03_V3_F : Land_i_House_Small_03_V1_F{};
class Land_i_Stone_HouseSmall_V1_F {
price = 750000;
numberCrates = 1;
restrictedPos[] = {0,1,3,4};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {0.90,2.3,4};
};
class Land_i_Stone_HouseSmall_V2_F : Land_i_Stone_HouseSmall_V1_F{};
class Land_i_Stone_HouseSmall_V3_F : Land_i_Stone_HouseSmall_V1_F{};
};
class Tanoa {
// Houses with Garages
class Land_Hotel_01_F {
price = 960000;
numberCrates = 5;
restrictedPos[] = {};
canGarage = true;
garageSpawnPos[] = {-1.27246,-11.4361,-5.63821};
garageSpawnDir = 0;
garageBlacklists[] = {{5909.93,10491.9,-0.153875}};
lightPos[] = {0.5,0.5,7.5};
};
class Land_HouseDoubleAL {
price = 1000000;
numberCrates = 5;
restrictedPos[] = {};
canGarage = true;
garageSpawnPos[] = {-5767.76,-10925.023,-0.476};
garageSpawnDir = 0;
garageBlacklists[] = {{5909.93,10491.9,-0.153875}};
lightPos[] = {0.5,0.5,7.5};
};
class Land_Hotel_02_F {
price = 2000000;
numberCrates = 8;
restrictedPos[] = {};
canGarage = true;
garageSpawnPos[] = {14.1128,1.51736,-4.18449};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {0,1,3};
};
class Land_GarageShelter_01_F {
price = 80000;
numberCrates = 1;
restrictedPos[] = {};
canGarage = true;
garageSpawnPos[] = {0.241684,-5.72266,-1.46744};
garageSpawnDir = 90;
garageBlacklists[] = {{10998,9698.24,-0.219376}};
lightPos[] = {0,0,2};
};
class Land_House_Big_02_F {
price = 450000;
numberCrates = 2;
restrictedPos[] = {};
canGarage = true;
garageSpawnPos[] = {12.8365,0.414551,-1.81252};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {0,0,2};
};
class Land_School_01_F {
price = 3000000;
numberCrates = 8;
restrictedPos[] = {};
canGarage = true;
garageSpawnPos[] = {-6.91215,-11.5288,-1.70768};
garageSpawnDir = 0;
garageBlacklists[] = {{10957,9532.16,-0.528702}};
lightPos[] = {0,0,2.65};
};
class Land_House_Big_04_F {
price = 140000;
numberCrates = 2;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {12.308,-0.228027,-3.34715};
garageSpawnDir = 0;
garageBlacklists[] = {{5879.2,10002.7,-0.278984},{9508.48,13082.7,0.021286}};
lightPos[] = {0,0,3.5};
};
class Land_House_Big_03_F {
price = 900000;
numberCrates = 3;
restrictedPos[] = {};
canGarage = true;
garageSpawnPos[] = {14.9072,0.394043,-3.60528};
garageSpawnDir = 0;
garageBlacklists[] = {{11507.2,2447.47,-0.145175}};
lightPos[] = {0,0,3.5};
};
// Houses without Garages
class Land_House_Big_01_F {
price = 350000;
numberCrates = 2;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {-1,2,2};
};
class Land_House_C_R {
price = 450000;
numberCrates = 2;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {-1,2,2};
};
class Land_House_Small_03_F {
price = 600000;
numberCrates = 3;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {-2.35,1,2.8};
};
class Land_House_Small_06_F {
price = 700000;
numberCrates = 3;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {3,-2,2};
};
class Land_Slum_03_F {
price = 450000;
numberCrates = 4;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {1,2,3};
};
class Land_Addon_04_F {
price = 120000;
numberCrates = 2;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {0,-2,4};
};
class Land_Slum_01_F {
price = 200000;
numberCrates = 1;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {1.5,0,3.2};
};
class Land_House_Small_05_F {
price = 100000;
numberCrates = 2;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {2,1,2};
};
class Land_House_Small_02_F {
price = 160000;
numberCrates = 2;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {-2,0,2.4};
};
class Land_House_Small_04_F {
price = 130000;
numberCrates = 2;
restrictedPos[] = {};
canGarage = false;
garageSpawnPos[] = {};
garageSpawnDir = 0;
garageBlacklists[] = {};
lightPos[] = {1.2,0.2,2.5};
};
};
};
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Welche Häuser möchtest du nun hinzufügen?
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class Land_HouseDoubleAL {
price = 1000000;
numberCrates = 5;
restrictedPos[] = {};
canGarage = true;
garageSpawnPos[] = {-5767.76,-10925.023,-0.476};
garageSpawnDir = 0;
garageBlacklists[] = {{5909.93,10491.9,-0.153875}};
lightPos[] = {0.5,0.5,7.5};
};
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kriege das mit den Garagenspawn nicht hin da die Fahrzeuge dann irgendwo im Meer spawnen
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Dein Haus spawnt -5767.76,-10925.023,-0.476 von dem Haus weit weg entfernt. Ich schick dir kurz meine Einstellung von den Mod-Häusern.
Code
Alles anzeigenclass Land_HouseDoubleAL { price = 9999999; numberCrates = 5; restrictedPos[] = {}; canGarage = true; garageSpawnPos[] = {-5,-20,0.5}; garageSpawnDir = 180; garageBlacklists[] = {}; lightPos[] = {0,0,3.5}; }; class Land_HouseDoubleAL2 { price = 9999999; numberCrates = 5; restrictedPos[] = {}; canGarage = true; garageSpawnPos[] = {-5,-20,0.5}; garageSpawnDir = 180; garageBlacklists[] = {}; lightPos[] = {0,0,3.5}; }; class Land_HouseB { price = 9999999; numberCrates = 3; restrictedPos[] = {}; canGarage = true; garageSpawnPos[] = {5,-10,0.5}; garageSpawnDir = 180; garageBlacklists[] = {}; lightPos[] = {0,0,3.5}; }; class Land_HouseC { price = 9999999; numberCrates = 3; restrictedPos[] = {}; canGarage = true; garageSpawnPos[] = {5,-10,0.5}; garageSpawnDir = 180; garageBlacklists[] = {}; lightPos[] = {0,0,3.5}; }; -
und wie kann ich jetzt den Garagenspawn ermitteln ? Verstehe das gerade nicht

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garageSpawnPos[] = {-5,-20,0.5}; Diese Werte verändern und dann siehst du ja in welche Richtung sich das ganze verändert.
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