Wie soll ich die neuesten Nachrichten Tankstelle Raub begann zu bekommen ? help me
Petrol robbery aan news help
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heyy519 -
16. Januar 2017 um 20:52 -
Geschlossen -
Erledigt
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Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
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I See you used the translator ?!
But from your voice out nobody could
figure himself what you want / mean -
yes ı using translate ı speak eng
I want to switch to automatic message at the start of petrol robbery aan news
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yes ı using translate ı speak eng
I want to switch to automatic message at the start of petrol robbery aan news
Well actually i understand it like this :
If the oil Station got robbed that it appears in AAN News ? -
Well actually i understand it like this :If the oil Station got robbed that it appears in AAN News ?
YES
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Could you please send us your fn_robShops.sqf file?
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Could you please send us your fn_robShops.sqf file?
Code
Alles anzeigen#include "..\..\script_macros.hpp" private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"]; _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; _action = [_this,2] call BIS_fnc_param; if(side _robber != civilian) exitWith { hint "Dostum Bu Benzinligi Soyamazsin" }; if(_robber distance _shop > 4) exitWith { hint "Yuh! 4 metre uzakliktan seni soyuyorum diyorsun!" }; if !(_kassa) then { _kassa = 1000; }; if (_rip) exitWith { hint "Soygun zaten devam ediyor!" }; if (vehicle player != _robber) exitWith { hint "Aractan inmelisin!" }; if !(alive _robber) exitWith {}; if (currentWeapon _robber == "") exitWith { hint "Üzgünüm Soymak için Silaha ihtiyacın var." }; if (_kassa == 0) exitWith { hint "Kasada para bitmis!" }; _cops = (west countSide playableUnits); if(_cops < 3) exitWith{[_vault,-1] remoteExec ["disableSerialization;",2]; hint "Soygun icin yeterli polis yok.";}; _rip = true; _kassa = 10000 + round(random 10000); _shop removeAction _action; _shop switchMove "AmovPercMstpSsurWnonDnon"; _chance = random(100); if(_chance >= 15) then { hint "Kasiyer alarmi aktiflestirdi.!! Polisler yola cikmistir bile ..."; [[0,1],format["%1 BENZINLIK ISTASYONU SOYULUYOR..! ",_shop]] remoteExecCall ["life_fnc_broadcast",west]; [[0,1],format["%1 BENZINLIK ISTASYONU SOYULUYOR..! ",_shop]] remoteExecCall ["life_fnc_broadcast",civilian]; }; disableSerialization; 41 cutRsc ["life_progress","PLAIN"]; _ui = uiNameSpace getVariable "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format["Soygun devam ediyor, 10 metreden fazla uzaklasma. (1%1)...","%"]; _progress progressSetPosition 0.01; _cP = 0.01; if(_rip) then { while{true} do { sleep 2; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format["Soygun devam ediyor, 10 metreden fazla uzaklasma. (%1%2)...",round(_cP * 100),"%"]; _Pos = position player; _marker = createMarker ["Marker200", _Pos]; "Marker200" setMarkerColor "ColorRed"; "Marker200" setMarkerText "UYARI BU BENZINLIK SOYULUYOR..."; "Marker200" setMarkerType "mil_warning"; if(_cP >= 1) exitWith {}; if(_robber distance _shop > 10.5) exitWith { }; if!(alive _robber) exitWith {}; }; if!(alive _robber) exitWith { _rip = false; }; if(_robber distance _shop > 10.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hint "Soygun icin 10 metre yakininda olmalisin yoksa nasil soyacaksin ?"; 41 cutText ["","PLAIN"]; _rip = false; }; 41 cutText ["","PLAIN"]; titleText[format["Polisler gelmeden uzaklas.%1 TL, tutarinda parayi caldin!",[_kassa] call life_fnc_numberText],"PLAIN"]; deleteMarker "Marker200"; life_atmbank = life_atmbank + _kassa; _rip = false; life_use_atm = false; sleep (30 + random(180)); life_use_atm = true; if!(alive _robber) exitWith {}; [getPlayerUID _robber,name _robber,"211"] remoteExec ["life_fnc_wantedAdd",2]; }; sleep 300; _action = _shop addAction["Benzinligi Soy",life_fnc_robShops]; _shop switchMove "";