Wo füge ich denn neue fahrzeuge ein in dieser Version, das fn_Colorvehicle wie es vorher gab gibt es ja nicht mehr !
muss ich das jetzt direkt im Hauptordner in der Config_vehicles.hpp bearbeiten ?
Und wenn ja, habs schon ausprobiert, spuckt er einen Fehler aus !
Die tutorials die man im Inet findet,die ich finde, taugen nix ! Kann mir da jemand helfen oder einen gescheiten link für ein Tu schicken !
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Fahrzeuge einfügen in v4.4r4
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Warhawk -
26. Dezember 2016 um 12:44 -
Geschlossen -
Erledigt
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Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
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Wo füge ich denn neue fahrzeuge ein in dieser Version, das fn_Colorvehicle wie es vorher gab gibt es ja nicht mehr !
muss ich das jetzt direkt im Hauptordner in der Config_vehicles.hpp bearbeiten ?
Und wenn ja, habs schon ausprobiert, spuckt er einen Fehler aus !
Die tutorials die man im Inet findet,die ich finde, taugen nix ! Kann mir da jemand helfen oder einen gescheiten link für ein Tu schicken !

RPT Logs ?
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Wo füge ich denn neue fahrzeuge ein in dieser Version, das fn_Colorvehicle wie es vorher gab gibt es ja nicht mehr !
muss ich das jetzt direkt im Hauptordner in der Config_vehicles.hpp bearbeiten ?
Und wenn ja, habs schon ausprobiert, spuckt er einen Fehler aus !
Die tutorials die man im Inet findet,die ich finde, taugen nix ! Kann mir da jemand helfen oder einen gescheiten link für ein Tu schicken !

Also in den neueren Version ist das bearbeiten der Fahrzeuge nur in der Config_Vehicles vorhanden.
Deshalb wirst du wahrscheinlich vielleicht einen Pfad oder Komma oder Simikolon vergessen haben.Zeig doch deshalb mal bitte deine logs.
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Hier habe ich erst mal die Config_Vehicles.phh
class CarShops {
/*
* ARRAY FORMAT:
* 0: STRING (Classname)
* 1: ARRAY (This is for limiting items to certain things)
* 0: Variable to read from
* 1: Variable Value Type (SCALAR / BOOL /EQUAL)
* 2: What to compare to (-1 = Check Disabled)
*
* BLUFOR Vehicle classnames can be found here: Arma 3 CfgVehicles WEST - Bohemia Interactive Community
* OPFOR Vehicle classnames can be found here: Arma 3 CfgVehicles EAST - Bohemia Interactive Community
* Independent Vehicle classnames can be found here: Arma 3 CfgVehicles GUER - Bohemia Interactive Community
* Civilian Vehicle classnames can be found here: Arma 3 CfgVehicles CIV - Bohemia Interactive Community
*/
class civ_car {
side = "civ";
vehicles[] = {
{ "B_Quadbike_01_F", { "", "", -1 } },
{ "C_Hatchback_01_F", { "", "", -1 } },
{ "C_Offroad_01_F", { "", "", -1 } },
{ "C_SUV_01_F", { "", "", -1 } },
{ "C_Hatchback_01_sport_F", { "", "", -1 } },
{ "C_Van_01_transport_F", { "", "", -1 } }
{ "C_Offroad_02_unarmed_F", { "", "", -1 } }/////// Das Fahrzeug habe ich eingefügt, weiter unten die Class
};
};class kart_shop {
side = "civ";
vehicles[] = {
{ "C_Kart_01_Blu_F", { "", "", -1 } },
{ "C_Kart_01_Fuel_F", { "", "", -1 } },
{ "C_Kart_01_Red_F", { "", "", -1 } },
{ "C_Kart_01_Vrana_F", { "", "", -1 } }
};
};class civ_truck {
side = "civ";
vehicles[] = {
{ "C_Van_01_box_F", { "", "", -1 } },
{ "I_Truck_02_transport_F", { "", "", -1 } },
{ "I_Truck_02_covered_F", { "", "", -1 } },
{ "B_Truck_01_transport_F", { "", "", -1 } },
{ "O_Truck_03_transport_F", { "", "", -1 } },
{ "O_Truck_03_covered_F", { "", "", -1 } },
{ "B_Truck_01_box_F", { "", "", -1 } },
{ "O_Truck_03_device_F", { "", "", -1 } },
{ "C_Van_01_fuel_F", { "", "", -1 } },
{ "I_Truck_02_fuel_F", { "", "", -1 } },
{ "B_Truck_01_fuel_F", { "", "", -1 } }
};
};class civ_air {
side = "civ";
vehicles[] = {
{ "C_Heli_Light_01_civil_F", { "", "", -1 } },
{ "B_Heli_Light_01_F", { "", "", -1 } },
{ "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
};
};class civ_ship {
side = "civ";
vehicles[] = {
{ "C_Rubberboat", { "", "", -1 } },
{ "C_Boat_Civil_01_F", { "", "", -1 } },
{ "B_SDV_01_F", { "", "", -1 } }
};
};class reb_car {
side = "civ";
vehicles[] = {
{ "B_Quadbike_01_F", { "", "", -1 } },
{ "B_G_Offroad_01_F", { "", "", -1 } },
{ "O_MRAP_02_F", { "", "", -1 } },
{ "B_Heli_Light_01_stripped_F", { "", "", -1 } },
{ "B_G_Offroad_02_armed_F", { "", "", -1 } }
};
};class med_shop {
side = "med";
vehicles[] = {
{ "C_Offroad_01_F", { "", "", -1 } },
{ "I_Truck_02_medical_F", { "", "", -1 } },
{ "O_Truck_03_medical_F", { "", "", -1 } },
{ "B_Truck_01_medical_F", { "", "", -1 } }
};
};class med_air_hs {
side = "med";
vehicles[] = {
{ "B_Heli_Light_01_F", { "", "", -1 } },
{ "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
};
};class cop_car {
side = "cop";
vehicles[] = {
{ "C_Offroad_01_F", { "", "", -1 } },
{ "C_SUV_01_F", { "", "", -1 } },
{ "C_Hatchback_01_sport_F", { "life_coplevel", "SCALAR", 1 } },
{ "B_MRAP_01_F", { "life_coplevel", "SCALAR", 2 } },
{ "B_MRAP_01_hmg_F", { "life_coplevel", "SCALAR", 3 } }
};
};class cop_air {
side = "cop";
vehicles[] = {
{ "B_Heli_Light_01_F", { "", "", -1 } },
{ "B_Heli_Transport_01_F", { "life_coplevel", "SCALAR", 3 } }
};
};class cop_ship {
side = "cop";
vehicles[] = {
{ "B_Boat_Transport_01_F", { "", "", -1 } },
{ "C_Boat_Civil_01_police_F", { "", "", -1 } },
{ "B_Boat_Armed_01_minigun_F", { "life_coplevel", "SCALAR", 3 } },
{ "B_SDV_01_F", { "", "", -1 } }
};
};
};class LifeCfgVehicles {
/*
* Vehicle Configs (Contains textures and other stuff)
*
* "price" is the price before any multipliers set in Master_Config are applied.
*
* Default Multiplier Values & Calculations:
* Civilian [Purchase, Sell]: [1.0, 0.5]
* Cop [Purchase, Sell]: [0.5, 0.5]
* Medic [Purchase, Sell]: [0.75, 0.5]
* ChopShop: Payout = price * 0.25
* GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
* Cop Impound: Payout = price * 0.1
* Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
* -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
*
* 1: ARRAY (license required)
* Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
* licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
* Textures config follows { Texture Name, side, {texture(s)path}}
* Texture(s)path follows this format:
* INDEX 0: Texture Layer 0
* INDEX 1: Texture Layer 1
* INDEX 2: Texture Layer 2
* etc etc etc
*
*/class Default {
vItemSpace = -1;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class I_Truck_02_medical_F {
vItemSpace = 150;
licenses[] = { {""}, {""}, {""}, {""} };
price = 25000;
textures[] = {};
};class O_Truck_03_medical_F {
vItemSpace = 200;
licenses[] = { {""}, {""}, {""}, {""} };
price = 45000;
textures[] = {};
};class B_Truck_01_medical_F {
vItemSpace = 250;
licenses[] = { {""}, {""}, {""}, {""} };
price = 60000;
textures[] = {};
};class C_Rubberboat {
vItemSpace = 45;
licenses[] = { {"boat"}, {""}, {""}, {""} };
price = 5000;
textures[] = { };
};class B_Heli_Transport_01_F {
vItemSpace = 200;
licenses[] = { {""}, {"cAir"}, {""}, {""} };
price = 200000;
textures[] = {};
};class B_MRAP_01_hmg_F {
vItemSpace = 100;
licenses[] = { {""}, {""}, {""}, {""} };
price = 750000;
textures[] = {
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class B_Boat_Armed_01_minigun_F {
vItemSpace = 175;
licenses[] = { {""}, {"cg"}, {""}, {""} };
price = 75000;
textures[] = { };
};class B_Boat_Transport_01_F {
vItemSpace = 45;
licenses[] = { {""}, {"cg"}, {""}, {""} };
price = 3000;
textures[] = { };
};class O_Truck_03_transport_F {
vItemSpace = 285;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 200000;
textures[] = { };
};
class C_Offroad_02_unarmed_black_F {
vItemSpace = 450;
licenses[] = { {""}, {""}, {""}, {""} };
price = 30000;
textures[] = { };
};class O_Truck_03_device_F {
vItemSpace = 350;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 450000;
textures[] = { };
};class Land_CargoBox_V1_F {
vItemSpace = 5000;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class Box_IND_Grenades_F {
vItemSpace = 350;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class B_supplyCrate_F {
vItemSpace = 700;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {};
};class B_G_Offroad_01_F {
vItemSpace = 100;
licenses[] = { {""}, {""}, {""}, {""} };
price = 12500;
textures[] = { };
};class B_G_Offroad_01_armed_F {
vItemSpace = 65;
licenses[] = { {"rebel"}, {""}, {""}, {""} };
price = 750000;
textures[] = { };
};class C_Boat_Civil_01_F {
vItemSpace = 85;
licenses[] = { {"boat"}, {""}, {""}, {""} };
price = 22000;
textures[] = { };
};class C_Boat_Civil_01_police_F {
vItemSpace = 85;
licenses[] = { {""}, {"cg"}, {""}, {""} };
price = 20000;
textures[] = { };
};class B_Truck_01_box_F {
vItemSpace = 450;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 350000;
textures[] = { };
};class B_Truck_01_transport_F {
vItemSpace = 325;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 275000;
textures[] = { };
};class O_MRAP_02_F {
vItemSpace = 60;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 150000;
textures[] = { };
};class C_Offroad_01_F {
vItemSpace = 65;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 12500;
textures[] = {
{ "Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
} },
{ "Yellow", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
} },
{ "White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
} },
{ "Blue", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
} },
{ "Dark Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
} },
{ "Blue / White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
} },
{ "Taxi", "civ", {
"#(argb,8,8,3)color(0.6,0.3,0.01,1)"
} },
{ "Police", "cop", {
"#(ai,64,64,1)Fresnel(1.3,7)"
} }
};
};class C_Kart_01_Blu_F {
vItemSpace = 0;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 15000;
textures[] = {};
};
/*
To edit another information in this classes you can use this exemple.
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
vItemSpace = 40;
price = ;
};will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
*/
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};class C_Hatchback_01_sport_F {
vItemSpace = 45;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 40000;
textures[] = {
{ "Red", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
} },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
} },
{ "Orange", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
} },
{ "Black / White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
} },
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
} },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
} },
{ "Police", "cop", {
"#(ai,64,64,1)Fresnel(1.3,7)"
} }
};
};class B_Quadbike_01_F {
vItemSpace = 25;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 2500;
textures[] = {
{ "Brown", "cop", {
"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
} },
{ "Digi Desert", "reb", {
"\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
} },
{ "Black", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
} },
{ "Blue", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
} },
{ "Red", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
} },
{ "White", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
} },
{ "Digi Green", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
} },
{ "Hunter Camo", "civ", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
} },
{ "Rebel Camo", "reb", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
} }
};
};class I_Truck_02_covered_F {
vItemSpace = 250;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 100000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
} },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class I_Truck_02_transport_F {
vItemSpace = 200;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 75000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
} },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class O_Truck_03_covered_F {
vItemSpace = 300;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 250000;
textures[] = {};
};class C_Hatchback_01_F {
vItemSpace = 40;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 9500;
textures[] = {
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
} },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
} },
{ "Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
} },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
} },
{ "Yellow", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
} },
{ "White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
} },
{ "Grey", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
} },
{ "Black", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
} }
};
};class C_SUV_01_F {
vItemSpace = 50;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 30000;
textures[] = {
{ "Dark Red", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
} },
{ "Silver", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
} },
{ "Orange", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
} },
{ "Police", "cop", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
} },
};
};class C_Van_01_transport_F {
vItemSpace = 100;
licenses[] = { {"driver"}, {""}, {""}, {""} };
price = 45000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
} },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
} }
};
};class C_Van_01_box_F {
vItemSpace = 150;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 60000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
} },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
} }
};
};class B_MRAP_01_F {
vItemSpace = 65;
licenses[] = { {""}, {""}, {""}, {""} };
price = 30000;
textures[] = {
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
} }
};
};class B_Heli_Light_01_stripped_F {
vItemSpace = 90;
licenses[] = { {""}, {""}, {""}, {""} };
price = 275000;
textures[] = {
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
} }
};
};class B_Heli_Light_01_F {
vItemSpace = 90;
licenses[] = { {"pilot"}, {"cAir"}, {"mAir"}, {""} };
price = 245000;
textures[] = {
{ "Police", "cop", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
} },
{ "Sheriff", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
} },
{ "Civ Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
} },
{ "Civ Red", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
} },
{ "Blueline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
} },
{ "Elliptical", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
} },
{ "Furious", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
} },
{ "Jeans Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
} },
{ "Speedy Redline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
} },
{ "Sunset", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
} },
{ "Vrana", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
} },
{ "Waves Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
} },
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
} },
{ "Digi Green", "reb", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
} },
{ "EMS White", "med", {
"#(argb,8,8,3)color(1,1,1,0.8)"
} }
};
};class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
vItemSpace = 75;
price = 245000;
};class O_Heli_Light_02_unarmed_F {
vItemSpace = 210;
licenses[] = { {"pilot" }, {""}, {"mAir"}, {""} };
price = 750000;
textures[] = {
{ "Black", "cop", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
} },
{ "White / Blue", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
} },
{ "Digi Green", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
} },
{ "Desert Digi", "reb", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
} },
{ "EMS White", "med", {
"#(argb,8,8,3)color(1,1,1,0.8)"
} }
};
};class B_SDV_01_F {
vItemSpace = 50;
licenses[] = { {"boat"}, {"cg"}, {""}, {""} };
price = 150000;
textures[] = {};
};class C_Van_01_fuel_F {
vItemSpace = 20;
vFuelSpace = 19500;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 120000;
textures[] = {
{ "White", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
} },
{ "Red", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
} }
};
};class I_Truck_02_fuel_F {
vItemSpace = 40;
vFuelSpace = 42000;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 200000;
textures[] = {
{ "White", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
} }
};
};class B_Truck_01_fuel_F {
vItemSpace = 50;
vFuelSpace = 50000;
licenses[] = { {"trucking"}, {""}, {""}, {""} };
price = 250000;
textures[] = {};
};
};Dann bringt er folgende Fehlermeldung :
mpmissions\_cur_mp.Altis\Config_Vehicles.hpp,line23: Config;`{èncounterd instead of; -
Benutz bitte die code funktion. Kann sich ja so keinen geben.
-
{ "C_Hatchback_01_sport_F", { "", "", -1 } },
{ "C_Van_01_transport_F", { "", "", -1 } } <-----HIER FEHLT EIN KOMMA!
{ "C_Offroad_02_unarmed_F", { "", "", -1 } }/////// Das Fahrzeug habe ich eingefügt, weiter unten die Class
};
}; -
Wenn dir sowas ausgespuckt wird - kontrolliere bitte 2x
Spoiler anzeigen
Dann bringt er folgende Fehlermeldung :
mpmissions\_cur_mp.Altis\Config_Vehicles.hpp,line23: Config;`{èncounterd instead of; -
Ok danke, das wars tatsächlich !
Supi der nächste Fehler jetzt spuckt mir Battleeye einen Fehler aus !
CreateVehicleRestriction #1
-
Ok danke, das wars tatsächlich !
Supi der nächste Fehler jetzt spuckt mir Battleeye einen Fehler aus !
CreateVehicleRestriction #1
Bitte

-
soweit war ich schon, habe ich auch so gemacht aber der Fehler kommt immer noch !
-
mach bloss nicht was in dem BE "Tutorial" steht du öffnest den Hackern damit Tür und Tor weil du eine ganze Zeile deaktivierst indem du es auf 1 setzt...
poste mal deine Logzeile aus der entsprechenden CreateVehicle.log
-
ja und gebe dir damit meine IP Adresse und port ! Genau ! Kann mir einfach jemand sagen wie man schritt für schritt ein fahrzeug einfügt ohne das er Fehler ausspuckt !
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Sry, ich bin was die Sachen angeht noch blutiger Anfänger ! Deswegen der testserver zwecks learning by doing ! Besser wäre es natürlich wenn mir das mal jemand zeigen könnte ! TS und Teamview habe ich !
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ja und gebe dir damit meine IP Adresse und port ! Genau ! Kann mir einfach jemand sagen wie man schritt für schritt ein fahrzeug einfügt ohne das er Fehler ausspuckt !
lol
weil ich mit deiner ip und port sicher gross was anfangen kann/werdeaber ok... dann fix deinen scheiss eben alleine...
wer nicht will der hat schon...als letzter Tipp meinerseits
im Exilemod Forum findest du n paar Beiträge und Tutorials wie man BE Filter fixt von Leuten die etwas mehr Ahnung haben als die Nitrado Kids -
BEFilter einstellen für C_Offroad_02_unarmed_F
Spoiler anzeigen
in der attachto.txt
in Zeile 3 das !C_Offroad_02_unarmed_F einfügenin der createvehicle.txt
in Zeile 3 das !=C_Offroad_02_unarmed_F einfügen