If the player logout (altf4 or kick battleeye) his character dies and lies on the ground. Player comes into game again and can loot the dead body.
All equipment after a relog remains on plays.
Sorry for my english.
Im install clear Altis Life 3.1.4.8
Wipe characters
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SlimRF -
2. August 2016 um 15:11 -
Geschlossen -
Erledigt
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Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
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If you disable looting, then they can't loot there own death bodys
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@Blackwolf99 in der 3.1.4.8 kann man das nicht so einfach einstellen wie in der 4.4

Please check your fn_inventoryOpened.sqf located in your functions folder and compare/replace it with this one (raw 3.1.4.8)
C: fn_inventoryOpened.sqf
Alles anzeigen/* Author: Bryan "Tonic" Boardwine Description: For the mean time it blocks the player from opening another persons backpack */ private["_container","_unit"]; if(count _this == 1) exitWith {false}; _unit = _this select 0; _container = _this select 1; _isPack = getNumber(configFile >> "CfgVehicles" >> (typeOf _container) >> "isBackpack"); if(_isPack == 1) then { hint localize "STR_MISC_Backpack"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; if((typeOf _container) in ["Box_IND_Grenades_F","B_supplyCrate_F"]) exitWith { _house = nearestBuilding (getPosATL player); if(!(_house in life_vehicles) && {(_house getVariable ["locked",false])}) then { hint localize "STR_House_ContainerDeny"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; }; if(_container isKindOf "LandVehicle" OR _container isKindOf "Ship" OR _container isKindOf "Air") exitWith { if(!(_container in life_vehicles) && {(locked _container) == 2}) exitWith { hint localize "STR_MISC_VehInventory"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; }; //Allow alive players who've been knocked out to be looted, just not the dead ones if(_container isKindOf "Man" && !alive _container) exitWith { hint localize "STR_NOTF_NoLootingPerson"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; -
@Blackwolf99 in der 3.1.4.8 kann man das nicht so einfach einstellen wie in der 4.4

Please check your fn_inventoryOpened.sqf located in your functions folder and compare/replace it with this one (raw 3.1.4.8)
C: fn_inventoryOpened.sqf
Alles anzeigen/* Author: Bryan "Tonic" Boardwine Description: For the mean time it blocks the player from opening another persons backpack */ private["_container","_unit"]; if(count _this == 1) exitWith {false}; _unit = _this select 0; _container = _this select 1; _isPack = getNumber(configFile >> "CfgVehicles" >> (typeOf _container) >> "isBackpack"); if(_isPack == 1) then { hint localize "STR_MISC_Backpack"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; if((typeOf _container) in ["Box_IND_Grenades_F","B_supplyCrate_F"]) exitWith { _house = nearestBuilding (getPosATL player); if(!(_house in life_vehicles) && {(_house getVariable ["locked",false])}) then { hint localize "STR_House_ContainerDeny"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; }; if(_container isKindOf "LandVehicle" OR _container isKindOf "Ship" OR _container isKindOf "Air") exitWith { if(!(_container in life_vehicles) && {(locked _container) == 2}) exitWith { hint localize "STR_MISC_VehInventory"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; }; }; //Allow alive players who've been knocked out to be looted, just not the dead ones if(_container isKindOf "Man" && !alive _container) exitWith { hint localize "STR_NOTF_NoLootingPerson"; [] spawn { waitUntil {!isNull (findDisplay 602)}; closeDialog 0; }; };Yes all OK!
If the player logout (altf4 or kick battleeye) NOT dead! his character dupe!
I have a clear Altis Life 3.1.4.8 -
@Blackwolf99 in der 3.1.4.8 kann man das nicht so einfach einstellen wie in der 4.4

Please check your fn_inventoryOpened.sqf located in your functions folder and compare/replace it with this one (raw 3.1.4.8)
Oh hoppla...vertan xD Sry^^