Guten Tag, bei mir kommt immer ein Black Screen nach den Laden der Mission könnt ihr mir helfen?
.arma3server_x64_2019-12-29_23-10-24.rpt
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Guten Tag, bei mir kommt immer ein Black Screen nach den Laden der Mission könnt ihr mir helfen?
.arma3server_x64_2019-12-29_23-10-24.rpt
Aus dem RPT ist folgendes zu entnehmen:
2019/12/29, 23:11:39 Error in expression <this enableSimulation false; this addAction["SEK Ausrüstung",life_fnc_vir>
2019/12/29, 23:11:39 Error position: <addAction["SEK Ausrüstung",life_fnc_vir>
2019/12/29, 23:11:39 Error Type String, expected Number
Fixen und schauen ob der Blackscreen weg geht.
Mit freundlichen Grüßen
Joe Barbaro
Es wäre noch schön zu wissen was zuletzt am Server geändert wurde
Hast du zudem einen Client RPT log da? ![]()
Das letze was ich geändert habe war die Skin listung bzw. Skin nach Rang
#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
private ["_skinName"];
switch (playerSide) do {
case civilian: {
if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
};
if (uniform player isEqualTo "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
};
};
};
case west: {
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 16)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\16.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 15)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\15.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 14)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\14.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 13)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\13.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 12)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\12.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 11)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\11.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 10)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\10.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 9)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\9.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 8)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\8.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 7)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\7.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 6)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\6.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 5)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\5.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 4)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\4.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 3)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\3.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) == 2)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\2.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 16)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\16.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 15)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\15.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 14)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\14.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 13)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\13.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 12)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\12.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 11)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\11.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 10)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\10.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 9)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\9.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 8)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\8.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 7)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\7.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 6)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\6.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 5)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\5.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 4)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\4.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 3)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\3.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest" && (FETCH_CONST(life_coplevel) == 2)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\2.jpg"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn") && (FETCH_CONST(life_coplevel) == 1) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\cop_ek.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 16)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 15)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 14)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 13)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 12)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 11)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\11_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 10)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 9)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 8)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 7)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 6)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\6_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 5)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 4)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 3)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 2)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\2_n.jpg"];
};
if (uniform player isEqualTo "U_Rangemaster" && (FETCH_CONST(life_coplevel) == 1)) then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\1.jpg"];
};
if (uniform player isEqualTo "U_B_CTRG_1") then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\sek_mtp.jpg"];
};
if (uniform player isEqualTo "U_B_CTRG_3") then {
player setObjectTextureGlobal [0, "textures\cop\kleidung\sek_uniform.jpg"];
};
if(backpack player == "B_Carryall_cbr") then {
unitBackpack player setObjectTextureGlobal [0, ""];
};
if(backpack player == "B_Bergen_blk") then {
unitBackpack player setObjectTextureGlobal [0, ""];
};
};
};
case independent: {
if (uniform player isEqualTo "U_Rangemaster") then {
player setObjectTextureGlobal [0, "textures\medic\kleidung\medic_uniform.jpg"];
};
if (backpack player == "B_Carryall_cbr") then {
unitBackpack player setObjectTextureGlobal [0, ""];
};
};
};
Alles anzeigen
Mach mal um unitBackpack player ne runde Klammer. Also (unitBackpack player).
Ansonsten bleibt der request nach dem Client Log.
Also das mit den Klammern hat net geklappt aber was sind die Client Log´s?
Hab die Logs gefunden
22:52:16 "<infiSTAR.de> OK VERSION: infiSTAR.de 24-07-2019 13-43-21 (v259) - server running: 0:3:41562x2"
22:52:17 Error in expression <m_worn") && ((call life_coplevel) == 1) then {
player setObjectTextureGlobal [0,>
22:52:17 Error position: <then {
player setObjectTextureGlobal [0,>
22:52:17 Error then: Typ Bool, erwartet if
22:52:17 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins]..., line 180
bitte mal deine playerskins anhängen
Hier bitte sehr ![]()
Da fehlten 2 Klammern ![]()
Jo Danke an alle es hat gefunkt ![]()