Unser ausweis funktioniert leider nicht genauso wie Sachen von Boden entfernen ( Sozusagen alles was in der Setup Action ist). Nachdem man reconnectet funktioniert wieder alles normal. Kennt jemand die Lösung?
Problem mit Setup Action
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- Mapping & Modding
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SnillocTV -
18. Oktober 2017 um 15:29 -
Erledigt
Hinweis zur Zukunft von Nodezone
Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
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Ohne RPT Log kann ich nicht helfen

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Sry vergessen
Code: SetupAction
Alles anzeigen/* File: fn_setupActions.sqf Author: Description: Master addAction file handler for all client-based actions. */ switch (playerSide) do { case civilian: { //Drop fishing net life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",' (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']]; //Rob person life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",' !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "static_dead" && !(cursorObject getVariable ["robbed",false]) ']]; //Ausweis life_actions = life_actions + [player addAction["<t color='#FF00FF'>Personalauswahl zeigen</t>",life_fnc_Lizenzzeigen,"",1,false,true,"",'playerSide == civilian && !isNull cursorTarget && player distance cursorTarget < 2.5 && cursorTarget isKindOf "Man" && alive cursortarget ']]; //Care Essen life_actions = life_actions + [player addAction["<t color='#FF0000'>Essen</t>",life_fnc_Essen,"",1,false,true,"",' !isNull cursorTarget && (typeOf cursorTarget) == "Land_Pod_Heli_Transport_04_medevac_F" && (player distance cursorTarget) < 5 ']]; //Care Trinken life_actions = life_actions + [player addAction["<t color='#FF0000'>Trinken</t>",life_fnc_Trinken,"",1,false,true,"",' !isNull cursorTarget && (typeOf cursorTarget) == "Land_Pod_Heli_Transport_04_medevac_F" && (player distance cursorTarget) < 5 ']]; //Care Heilung life_actions = life_actions + [player addAction["<t color='#FF0000'>Heilen</t>",life_fnc_Heilung,"",1,false,true,"",' !isNull cursorTarget && (typeOf cursorTarget) == "Land_Pod_Heli_Transport_04_medevac_F" && (player distance cursorTarget) < 5 ']]; //Care Kleiderkammer life_actions = life_actions + [player addAction["<t color='#FF0000'>Kleiderkammer</t>",life_fnc_Kleiderkammer,"",1,false,true,"",' !isNull cursorTarget && (typeOf cursorTarget) == "Land_Pod_Heli_Transport_04_medevac_F" && (player distance cursorTarget) < 5 ']]; //Hinsetzen life_actions = life_actions + [player addAction["Sitdown",life_fnc_sitDown,cursorTarget,10,false,false,"",' !isNull cursorTarget && (player distance cursorTarget) < 3 && (cursorTarget isKindOf "Land_CampingChair_V1_F" || cursorTarget isKindOf "Land_ChairWood_F" || cursorTarget isKindOf "Land_ChairPlastic_F")']]; //Aufstehen life_actions = life_actions + [player addAction["Standup", life_fnc_sitDown,cursorTarget,10,false,false,"",'life_sitting']]; }; case west: { //seize Objects life_actions = life_actions + [player addAction["Beschlagnahmen",life_fnc_seizeObjects,cursorTarget,0,false,false,"",'count(nearestObjects [player,["weaponholder"],3])>0']]; //Ausweis life_actions = life_actions + [player addAction["<t color='#FF00FF'>Polizeimarke zeigen</t>",life_fnc_Lizenzzeigen,"",1,false,true,"",' playerSide == west && !isNull cursorTarget && player distance cursorTarget < 2.5 && cursorTarget isKindOf "Man" && alive cursortarget ']]; //Hinsetzen life_actions = life_actions + [player addAction["Sitdown",life_fnc_sitDown,cursorTarget,10,false,false,"",' !isNull cursorTarget && (player distance cursorTarget) < 3 && (cursorTarget isKindOf "Land_CampingChair_V1_F" || cursorTarget isKindOf "Land_ChairWood_F" || cursorTarget isKindOf "Land_ChairPlastic_F")']]; //Aufstehen life_actions = life_actions + [player addAction["Standup", life_fnc_sitDown,cursorTarget,10,false,false,"",'life_sitting']]; }; case independent: { //Ausweis life_actions = life_actions + [player addAction["<t color='#FF00FF'>Dienstausweis zeigen</t>",life_fnc_Lizenzzeigen,"",1,false,true,"",' playerSide == independent && !isNull cursorTarget && player distance cursorTarget < 2.5 && cursorTarget isKindOf "Man" && alive cursortarget ']]; life_actions = life_actions + [player addAction[localize "STR_ISTR_Supportcontainer_Pack",life_fnc_packupSupportContainer,"",0,false,false,"",' _Supportcon = nearestObjects[getPos player,["Land_Pod_Heli_Transport_04_medevac_F"],8] select 0; !isNil "_Supportcon" && !isNil {(_Supportcon getVariable "item")}']]; //Hinsetzen life_actions = life_actions + [player addAction["Sitdown",life_fnc_sitDown,cursorTarget,10,false,false,"",' !isNull cursorTarget && (player distance cursorTarget) < 3 && (cursorTarget isKindOf "Land_CampingChair_V1_F" || cursorTarget isKindOf "Land_ChairWood_F" || cursorTarget isKindOf "Land_ChairPlastic_F")']]; //Aufstehen life_actions = life_actions + [player addAction["Standup", life_fnc_sitDown,cursorTarget,10,false,false,"",'life_sitting']]; }; case east: { //Ausweis life_actions = life_actions + [player addAction["<t color='#FF00FF'>Dienstausweis zeigen</t>",life_fnc_Lizenzzeigen,"",1,false,true,"",' playerSide == east && !isNull cursorTarget && player distance cursorTarget < 2.5 && cursorTarget isKindOf "Man" && alive cursortarget ']]; //Hinsetzen life_actions = life_actions + [player addAction["Sitdown",life_fnc_sitDown,cursorTarget,10,false,false,"",' !isNull cursorTarget && (player distance cursorTarget) < 3 && (cursorTarget isKindOf "Land_CampingChair_V1_F" || cursorTarget isKindOf "Land_ChairWood_F" || cursorTarget isKindOf "Land_ChairPlastic_F")']]; //Aufstehen life_actions = life_actions + [player addAction["Standup", life_fnc_sitDown,cursorTarget,10,false,false,"",'life_sitting']]; }; }; if (license_cop_fbi) { life_actions = life_actions + [player addAction["<t color='#FF00FF'>Undercoverpass Zeigen</t>",life_fnc_fbizeigen,"",1,false,true,"",' !isNull cursorTarget && player distance cursorTarget < 2.5 && cursorTarget isKindOf "Man" && alive cursortarget ']]; };