Ich habe nochmal alles neu eingefügt und jetzt geht es
Aber trotzdem vielen dank ![]()
Beiträge von TheFireRunner Felix
Hinweis zur Zukunft von Nodezone
Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
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OK Boys! Es liegt an der fn_useItem.sqf weil ich habe gerade die ganz Normale Version genommen und ja... es funkt dann...
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Ihrgentwie geht jetzt garnix mehr AvirexDE xD
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Negativ
Aber danke trotzdem

Spoiler anzeigen
16:06:02 Error in expression <) ']];
};
case west: {
life_actions = life_actions + [player addAction["<t col>
16:06:02 Error position: <life_actions + [player addAction["<t col>
16:06:02 Error Nicht definierte Variable in Ausdruck: life_actions
16:06:02 File core\fn_setupActions.sqf [life_fnc_setupActions], line 15
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Hmmm einer der Error der immer kommen ist:
ZitatAlles anzeigen15:44:27 Error in expression <ectTextureGlobal [0, ""];
};
if (((call life_coplevel) == 1) && (uniform player >
15:44:27 Error position: <life_coplevel) == 1) && (uniform player >
15:44:27 Error Nicht definierte Variable in Ausdruck: life_coplevel
15:44:27 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 100
SQL: fn_playerSkins.sqf
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_playerSkins.sqf Author: Daniel Stuart Description:U_C_Commoner1_3 Sets skins for players by their side and uniform. */ private["_skinName"]; switch (playerSide) do { case civilian: { if (uniform player == "U_C_Poloshirt_stripped") then { player setObjectTextureGlobal [0,"textures\civ\man\HDTeam.paa"]; }; }; case west: { if (backpack player != "") then { unitBackpack player setObjectTextureGlobal [0,""]; }; if (backpack player == "B_Carryall_khk") then { (backpackContainer player) setObjectTextureGlobal[0,""]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_tshirt") then { player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if ((uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "textures\cop\human\sek.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if ((uniform player isEqualTo "U_B_GEN_Commander_F")) then { player setObjectTextureGlobal [0, "textures\cop\human\cop_uni.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if ((uniform player isEqualTo "U_B_CombatUniform_mcam_worn")) then { player setObjectTextureGlobal [0, "textures\cop\human\prasen.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if (((call life_coplevel) == 1) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"]; }; if (((call life_coplevel) == 2) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"]; }; if (((call life_coplevel) == 3) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"]; }; if (((call life_coplevel) == 4) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"]; }; if (((call life_coplevel) == 5) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"]; }; if (((call life_coplevel) == 6) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"]; }; if (((call life_coplevel) == 7) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"]; }; if (((call life_coplevel) == 8) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"]; }; }; case independent: { if (backpack player != "") then { unitBackpack player setObjectTextureGlobal [0,""]; }; if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\medic_uniform.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\med\Medic.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; }; };Ab 15:40 arma3server_2018-04-26_15-40-52.rpt
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SQL: fn_setupActions.sqf
Alles anzeigen/* File: fn_setupActions.sqf Author: Description: Master addAction file handler for all client-based actions. */ switch (playerSide) do { case civilian: { //Ausweis life_actions = life_actions + [player addAction["<t color='#FFFF00'>Ausweis zeigen</t>",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']]; //Drop fishing net life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",' (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']]; //Rob person life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",' !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable["robbed",FALSE]) ']]; }; case west: { // nano EMP Little Bird life_actions = life_actions + [player addAction["<t color='#FF0000'>EMP Operator Konsole öffnen</t>",life_fnc_openEmpMenu,[],8,false,false,"",'[_this] call life_fnc_isEmpOperator']]; // Polizeimarke life_actions = life_actions + [player addAction["<t color='#00FF00'>Polizeimarke zeigen</t>",life_fnc_copShowLicense,"",1,false,true,"",'playerSide == west && !isNull cursorTarget &&cursorTarget isKindOf "Man" ']]; //Waffen Entfernen life_actions = life_actions + [player addAction["Sachen Beschlagnahmen",life_fnc_seizeWeapon,cursorTarget,0,false,false,"",'count(nearestObjects [player,["weaponholder"],3])>0']]; //Ausweis life_actions = life_actions + [player addAction["<t color='#FFFF00'>Ausweis zeigen</t>",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']]; //Call backup life_actions pushBack (player addAction["<t color='#ADFF2F'>Rufe Unterstützung</t>",life_fnc_callBackup,"",0,FALSE,FALSE,""]); }; case independent: { //Ausweis life_actions = life_actions + [player addAction["<t color='#FFFF00'>Ausweis zeigen</t>",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']]; }; };Bidde

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Kuchenplatte OK vergiss es weil das wahren alte Errors
Der einzigste Error ist :ZitatAlles anzeigen14:24:35 Error in expression <};
case independent: {
life_actions = life_actions + [player addAction["<t col>
14:24:35 Error position: <life_actions + [player addAction["<t col>
14:24:35 Error Nicht definierte Variable in Ausdruck: life_actions
14:24:35 File core\fn_setupActions.sqf [life_fnc_setupActions], line 35
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Passiert leider noch immer nix...
arma3server_2018-04-26_13-51-30.rpt
Arma3_x64_2018-04-26_13-15-19.rpt
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Ist in der fn_playerSkins.sqf ein fehler?
Weil Logs sagen:
ZitatAlles anzeigen20:50:02 Error in expression <ectTextureGlobal [0, ""];
};
if (((call life_coplevel) == 1) && (uniform player >
20:50:02 Error position: <life_coplevel) == 1) && (uniform player >
20:50:02 Error Nicht definierte Variable in Ausdruck: life_coplevel
20:50:03 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 100
SQL: fn_playerSkins.sqf
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_playerSkins.sqf Author: Daniel Stuart Description:U_C_Commoner1_3 Sets skins for players by their side and uniform. */ private["_skinName"]; switch (playerSide) do { case civilian: { if (uniform player == "U_C_Poloshirt_stripped") then { player setObjectTextureGlobal [0,"textures\civ\man\HDTeam.paa"]; }; }; case west: { if (backpack player != "") then { unitBackpack player setObjectTextureGlobal [0,""]; }; if (backpack player == "B_Carryall_khk") then { (backpackContainer player) setObjectTextureGlobal[0,""]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_tshirt") then { player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if ((uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "textures\cop\human\sek.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if ((uniform player isEqualTo "U_B_GEN_Commander_F")) then { player setObjectTextureGlobal [0, "textures\cop\human\cop_uni.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if ((uniform player isEqualTo "U_B_CombatUniform_mcam_worn")) then { player setObjectTextureGlobal [0, "textures\cop\human\prasen.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if (((call life_coplevel) == 1) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop_uniform.paa"]; }; if (((call life_coplevel) == 2) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"]; }; if (((call life_coplevel) == 3) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"]; }; if (((call life_coplevel) == 4) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"]; }; if (((call life_coplevel) == 5) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"]; }; if (((call life_coplevel) == 6) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"]; }; if (((call life_coplevel) == 7) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"]; }; if (((call life_coplevel) == 8) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"]; }; }; case independent: { if (backpack player != "") then { unitBackpack player setObjectTextureGlobal [0,""]; }; if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\medic_uniform.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\med\Medic.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; }; }; }; -
Hallöle,
Wie im Titel schon gesagt Produzieren meine Server & Client Errors die für mich keinen Sinn ergeben (ich bin nicht der beste im Scripten :D)!
Client Logs:
Arma3_x64_2018-04-25_17-36-23.rpt
Hier ein Beispiel im Server Log:
Spoiler anzeigen
Error in expression <syncCall;
};
};
master_group attachTo[bank_obj,[0,0,0]];
{
_hs = createVehicl>
Error position: <bank_obj,[0,0,0]];
{
_hs = createVehicl>
Error Undefined variable in expression: bank_obj
File life_server\init.sqf, line 84
Nun kommen die Scripts:
Scripts
SQL: fn_initCop.sqf
Alles anzeigen#include "..\script_macros.hpp" /* File: fn_initCop.sqf Author: Bryan "Tonic" Boardwine Description: Cop Initialization file. */ private "_end"; player addRating 9999999; if(playerSide in [west,independent]) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; waitUntil {!(isNull (findDisplay 46))}; _end = false; if (life_blacklisted) exitWith { ["Blacklisted",false,true] call BIS_fnc_endMission; sleep 30; }; if (!(str(player) in [""])) then { if ((FETCH_CONST(life_coplevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then { ["NotWhitelisted",false,true] call BIS_fnc_endMission; sleep 35; }; }; [] spawn life_fnc_placeablesInit; player setVariable["rank",(FETCH_CONST(life_coplevel)),true]; [] call life_fnc_spawnMenu; waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open. waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done. [] spawn { while {true} do { waitUntil {uniform player == "U_B_CombatUniform_mcam_tshirt"}; player setObjectTextureGlobal [0,"textures\cop\human\polizei_uniform.paa"]; waitUntil {uniform player != "U_B_CombatUniform_mcam_tshirt"}; }; }; [] spawn { while {true} do { waitUntil {uniform player == "U_B_CombatUniform_mcam"}; player setObjectTextureGlobal [0,"textures\cop\human\polizei_uniform.paa"]; waitUntil {uniform player != "U_B_CombatUniform_mcam"}; }; }; [] spawn { while {true} do { waitUntil {uniform player == "U_B_CombatUniform_mcam_vest"}; player setObjectTextureGlobal [0,"textures\cop\human\sek.paa"]; waitUntil {uniform player != "U_B_CombatUniform_mcam_vest"}; }; }; [] spawn { while {true} do { waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"}; player setObjectTextureGlobal [0,"textures\cop\human\prasen.paa"]; waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"}; }; }; if(playerSide in [west,independent]) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; [] spawn { while {true} do { waitUntil {uniform player == "U_Rangemaster"}; player setObjectTextureGlobal [0,"textures\Uniform.paa"]; waitUntil {uniform player != "U_Rangemaster"}; }; };SQL: fn_initMedic.sqf
Alles anzeigen#include "..\script_macros.hpp" /* File: fn_initMedic.sqf Author: Bryan "Tonic" Boardwine Description: Initializes the medic.. */ [] spawn life_fnc_placeablesInit; private["_end"]; player addRating 99999999; waitUntil {!(isNull (findDisplay 46))}; if(playerSide in [west,independent]) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; if ((FETCH_CONST(life_medicLevel)) < 1 && (FETCH_CONST(life_adminlevel) isEqualTo 0)) exitWith { ["Notwhitelisted",FALSE,TRUE] call BIS_fnc_endMission; sleep 35; }; if (LIFE_SETTINGS(getNumber,"restrict_medic_weapons") isEqualTo 1) then { [] spawn { for "_i" from 0 to 1 step 0 do { waitUntil {sleep 3; currentWeapon player != ""}; removeAllWeapons player; }; }; }; player setVariable["medrank",(FETCH_CONST(life_medicLevel)),true]; [] call life_fnc_spawnMenu; waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open. waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done. [] spawn { while {true} do { waitUntil {uniform player == "U_B_CombatUniform_mcam"}; player setObjectTextureGlobal [0,"textures\med\Medic.paa"]; waitUntil {uniform player != "U_B_CombatUniform_mcam"}; }; }; { while {true} do { waitUntil {uniform player == "U_Rangemaster"}; player setObjectTextureGlobal [0,"textures\med\RD.jpg"]; waitUntil {uniform player != "U_Rangemaster"}; }; };SQL: fn_callBackup
Alles anzeigen/* File: fn_backup.sqf */ params [ ["_player", objnull, [objnull]], ["_deleteTime", 60, [0]] ]; if (isNull _player) exitWith {}; if !(playerSide isEqualTo west) exitWith {}; _backupmsg = createMarkerLocal [("_backupmsg" + (_player getVariable["realname",name _player])), getPos _player]; _backupmsg setMarkerTypeLocal "mil_warning"; _backupmsg setMarkerColorLocal "colorRed"; _backupmsg setMarkerTextLocal format ["%1 is requesting backup here!", _player getVariable["realname",name _player]]; [1,format["%1 braucht dringend Unterstützung !",name _player]] remoteExecCall ["life_fnc_broadcast",west]; uiSleep _deleteTime; deleteMarkerLocal _backupmsg;SQL: life_server - init.sqf
Alles anzeigen#include "script_macros.hpp" /* File: init.sqf Author: Bryan "Tonic" Boardwine Edit: Nanou for HeadlessClient optimization. Please read support for more informations. Description: Initialize the server and required systems. */ private["_dome","_rsb","_timeStamp"]; DB_Async_Active = false; DB_Async_ExtraLock = false; life_server_isReady = false; life_server_extDB_notLoaded = ""; serv_sv_use = []; publicVariable "life_server_isReady"; life_save_civilian_position = if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 0) then {false} else {true}; fn_whoDoneit = compile preprocessFileLineNumbers "\life_server\Functions\Systems\fn_whoDoneit.sqf"; /* Prepare the headless client. */ life_HC_isActive = false; publicVariable "life_HC_isActive"; HC_Life = false; publicVariable "HC_Life"; if (EXTDB_SETTING(getNumber,"HeadlessSupport") isEqualTo 1) then { [] execVM "\life_server\initHC.sqf"; }; /* Prepare extDB before starting the initialization process for the server. */ if (isNil {uiNamespace getVariable "life_sql_id"}) then { life_sql_id = round(random(9999)); CONSTVAR(life_sql_id); uiNamespace setVariable ["life_sql_id",life_sql_id]; try { _result = EXTDB format["9:ADD_DATABASE:%1",EXTDB_SETTING(getText,"DatabaseName")]; if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"}; _result = EXTDB format["9:ADD_DATABASE_PROTOCOL:%2:SQL_RAW_V2:%1:ADD_QUOTES",FETCH_CONST(life_sql_id),EXTDB_SETTING(getText,"DatabaseName")]; if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"}; } catch { diag_log _exception; life_server_extDB_notLoaded = [true, _exception]; }; publicVariable "life_server_extDB_notLoaded"; if (life_server_extDB_notLoaded isEqualType []) exitWith {}; EXTDB "9:LOCK"; diag_log "extDB2: Connected to Database"; } else { life_sql_id = uiNamespace getVariable "life_sql_id"; CONSTVAR(life_sql_id); diag_log "extDB2: Still Connected to Database"; }; if (life_server_extDB_notLoaded isEqualType []) exitWith {}; /* Run stored procedures for SQL side cleanup */ ["CALL resetLifeVehicles",1] call DB_fnc_asyncCall; ["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall; ["CALL deleteOldHouses",1] call DB_fnc_asyncCall; ["CALL deleteOldGangs",1] call DB_fnc_asyncCall; _timeStamp = diag_tickTime; diag_log "----------------------------------------------------------------------------------------------------"; diag_log "---------------------------------- Starting Altis Life Server Init ---------------------------------"; diag_log "------------------------------------------ Version 4.4r4 -------------------------------------------"; diag_log "----------------------------------------------------------------------------------------------------"; if (LIFE_SETTINGS(getNumber,"save_civilian_position_restart") isEqualTo 1) then { [] spawn { _query = "UPDATE players SET civ_alive = '0' WHERE civ_alive = '1'"; [_query,1] call DB_fnc_asyncCall; }; }; /* Map-based server side initialization. */ master_group attachTo[bank_obj,[0,0,0]]; { _hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"]; _hs setDir (markerDir _x); _hs setPosATL (getMarkerPos _x); _var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"]; _var attachTo [_hs, [4.69775,32.6045,-0.1125]]; detach _var; _var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"]; _var attachTo [_hs, [-28.0336,-10.0317,0.0889387]]; detach _var; } forEach ["hospital_2","hospital_3"]; { if (!isPlayer _x) then { _npc = _x; { if (_x != "") then { _npc removeWeapon _x; }; } forEach [primaryWeapon _npc,secondaryWeapon _npc,handgunWeapon _npc]; }; } forEach allUnits; [8,true,12] execFSM "\life_server\FSM\timeModule.fsm"; life_adminLevel = 0; life_medicLevel = 0; life_copLevel = 0; CONST(JxMxE_PublishVehicle,"false"); /* Setup radio channels for west/independent/civilian */ life_radio_west = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []]; life_radio_civ = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []]; life_radio_indep = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []]; /* Set the amount of gold in the federal reserve at mission start */ fed_bank setVariable ["safe",count playableUnits,true]; [] spawn TON_fnc_federalUpdate; /* Event handler for disconnecting players */ addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect; false;}]; [] call compile PreProcessFileLineNumbers "\life_server\functions.sqf"; /* Set OwnerID players for Headless Client */ TON_fnc_requestClientID = { (_this select 1) setVariable ["life_clientID", owner (_this select 1), true]; }; "life_fnc_RequestClientId" addPublicVariableEventHandler TON_fnc_requestClientID; /* Event handler for logs */ "money_log" addPublicVariableEventHandler {diag_log (_this select 1)}; "advanced_log" addPublicVariableEventHandler {diag_log (_this select 1)}; /* Miscellaneous mission-required stuff */ life_wanted_list = []; cleanupFSM = [] execFSM "\life_server\FSM\cleanup.fsm"; [] spawn { for "_i" from 0 to 1 step 0 do { uiSleep (30 * 60); { _x setVariable["sellers",[],true]; } forEach [Dealer_1,Dealer_2,Dealer_3]; }; }; [] spawn TON_fnc_initHouses; cleanup = [] spawn TON_fnc_cleanup; TON_fnc_playtime_values = []; TON_fnc_playtime_values_request = []; //Just incase the Headless Client connects before anyone else publicVariable "TON_fnc_playtime_values"; publicVariable "TON_fnc_playtime_values_request"; /* Setup the federal reserve building(s) */ _dome = nearestObject [[16019.5,16952.9,0],"Land_Dome_Big_F"]; _rsb = nearestObject [[16019.5,16952.9,0],"Land_Research_house_V1_F"]; for "_i" from 1 to 3 do {_dome setVariable[format["bis_disabled_Door_%1",_i],1,true]; _dome animate [format["Door_%1_rot",_i],0];}; _dome setVariable["locked",true,true]; _rsb setVariable["locked",true,true]; _rsb setVariable["bis_disabled_Door_1",1,true]; _dome allowDamage false; _rsb allowDamage false; /* Tell clients that the server is ready and is accepting queries */ life_server_isReady = true; publicVariable "life_server_isReady"; /* Initialize hunting zone(s) */ aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone; // We create the attachment point to be used for objects to attachTo load virtually in vehicles. life_attachment_point = "Land_HelipadEmpty_F" createVehicle [0,0,0]; life_attachment_point setPosASL [0,0,0]; life_attachment_point setVectorDirAndUp [[0,1,0], [0,0,1]]; // Sharing the point of attachment with all players. publicVariable "life_attachment_point"; bf_copDispatchCount = 1; bf_medDispatchCount = 1; publicVariable "bf_copDispatchCount"; publicVariable "bf_medDispatchCount"; diag_log "----------------------------------------------------------------------------------------------------"; diag_log format[" End of Altis Life Server Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp]; diag_log "----------------------------------------------------------------------------------------------------";V.l weiß jemand mehr als ich und kann mir Helfen

Das währe mega Nett und Hilfreich
LG Felix

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