arma3server_x64_2018-06-15_23-30-30.rpt
Beiträge von LinkArmyDE
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Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
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Ja fuinktioniert trotzdem nicht
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Funktioniert jetzt danke

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ok probiere es mal
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Nope geht immer noch nicht
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Jop habe ich bereits
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Moddet,
5.0,
arma3server_x64_2018-06-15_20-00-41.rpt
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Nope funktioniert trotzdem nicht
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Funktioniert nicht
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Hallo, wir möchten gerne das Knock out Feature alle unseren Fraktionen erlauben daher habe ich folgenden Code angepasst:
//Knock out, this is experimental and yeah... (Shift + G)
case 34: {
if (_shift) then {_handled = true;};
if (_shift && playerSide isEqualTo civilian or west && !isNull cursorObject && cursorObject isKindOf "Man" && isPlayer cursorObject && alive cursorObject && cursorObject distance player < 4 && speed cursorObject < 1) then {
if ((animationState cursorObject) != "Incapacitated" && (currentWeapon player == primaryWeapon player
currentWeapon player == handgunWeapon player) && currentWeapon player != "" && !life_knockout && !(player getVariable ["restrained",false]) && !life_istazed && !life_isknocked) then {[cursorObject] spawn life_fnc_knockoutAction;
};
};
};
leider funktioniert dieser nicht hat jemand eine Idee?
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das versuchen wir ja zu machen geht aber nicht
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5.0
arma3server_x64_2018-06-15_14-25-25.rpt
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Hallo, habe das Tutorial soweit ausgeführt.
Trotzdem wird sobald man auf "Ausweis zeigen" drückt kein Ausweis angezeigt
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funktioniert trotzdem nicht
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fn_keyHandler.sqf
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Vielleicht wird die Taste im keyHandler blockiert?`
Was meinst du damit und ja die andern Funktionieren
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class Missions
{
class Mission1
{
template="Tanoa_Life.kelleysisland";
difficulty="Custom";
};
};
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Hallo,
ich habe bei meinem Arma 3 Server die Difficulty auf Custom gesetzt und im Profil
folgenden Code eingegeben;
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
reducedDamage=0;
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
commands=1;
waypoints=1;
tacticalPing=0;
weaponInfo=0;
stanceIndicator=0;
staminaBar=0;
weaponCrosshair=0;
visionAid=1;
squadRadar=0;
thirdPersonView=1;
cameraShake=1;
scoreTable=1;
deathMessages=0;
vonID=1;
mapContent=0;
autoReport=0;
multipleSaves=0;
};
aiLevelPreset=3;
};
class CustomAILevel
{
skillAI=0.5;
precisionAI=0.5;
};
};
singleVoice=0;
maxSamplesPlayed=96;
sceneComplexity=400000;
shadowZDistance=100;
viewDistance=1000;
preferredObjectViewDistance=800;
terrainGrid=25;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
vonRecThreshold=0.029999999;
Alles funktioniert bis auf die Thirdperson, kann mir bitte einer helfen?
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Hallo, wir haben aktuell das Problem, bei dem Z Menü was wir derzeit benutzen das alles funktioniert bis auf die Auswahlbuttons (Spieler auswählen).
Ich hoffe mir kann einer helfen.
player_inv
////Interface by Mediaforge/MatzeDesigns, GUI by Matthias Burns/////
#include "player_sys.sqf"
class playerSettings {
idd = playersys_DIALOG;
name = "playerSettings";
movingenable = 1;
enablesimulation = 1;
class controlsBackground
{
class MainBackground : Life_RscPicture
{
text = "textures\zmenu.paa";
idc = -1;
x = 0.128125 * safezoneW + safezoneX;
y = -0.126843657817109 * safezoneH + safezoneY;
w = 0.7796875 * safezoneW;
h = 1.40412979351032 * safezoneH;
};
};
class controls
{
class itemList : Life_RscListBox
{
idc = item_list;
sizeex = 0.030;
x = 0.578125 * safezoneW + safezoneX;
y = 0.44346116027532 * safezoneH + safezoneY;
w = 0.2421875 * safezoneW;
h = 0.32448377581121 * safezoneH;
colorbackground[] = {1,1,1,0};
colortext[] = {1,1,1,1};
};
class moneyEdit : Life_RscEdit
{
idc = 2018;
text = "1";
sizeex = 0.030;
x = 0.3371875 * safezoneW + safezoneX;
y = 0.771878072763028 * safezoneH + safezoneY;
w = 0.071666666666667 * safezoneW;
h = 0.0344149459193708 * safezoneH;
colorbackground[] = {1,1,1,0};
colortext[] = {1,1,1,1};
};
class moneyStatusInfo : Life_RscStructuredText
{
idc = 2015;
sizeex = 0.020;
text = "";
x = 0.259895833333333 * safezoneW + safezoneX;
y = 0.504424778761062 * safezoneH + safezoneY;
w = 0.165625 * safezoneW;
h = 0.202556538839725 * safezoneH;
};
class NearPlayers : Life_RscCombo
{
idc = 2022;
x = 0.255208333333333 * safezoneW + safezoneX;
y = 0.771878072763028 * safezoneH + safezoneY;
w = 0.0807291666666667 * safezoneW;
h = 0.0344149459193708 * safezoneH;
colorselect[] = {0.141176470588235,0.133333333333333,0.133333333333333,1};
coloractive[] = {0.501960784313725,0.501960784313725,0.501960784313725,1};
color[] = {1,1,1,0};
};
class moneyDrop : Life_RscButtonMenu
{
idc = 2001;
text = "";
onbuttonclick = "[] call life_fnc_giveMoney";
sizeex = 0.025;
x = 0.184969065656565 * safezoneW + safezoneX;
y = 0.771878072763028 * safezoneH + safezoneY;
w = 0.068155934343435 * safezoneW;
h = 0.0344149459193708 * safezoneH;
colorbackground[] = {1,1,1,0};
colorbackground2[] = {1,1,1,0};
colorbackgroundfocused[] = {1,1,1,0};
color[] = {1,1,1,0};
colorfocused[] = {1,1,1,0};
color2[] = {1,1,1,0};
colortext[] = {1,1,1,0};
tooltipcolorshade[] = {1,1,1,0};
tooltipcolorbox[] = {1,1,1,0};
tooltipcolortext[] = {1,1,1,0};
};
class itemEdit : Life_RscEdit
{
idc = item_edit;
text = "1";
sizeex = 0.030;
x = 0.731770833333334 * safezoneW + safezoneX;
y = 0.771878072763028 * safezoneH + safezoneY;
w = 0.0203124999999998 * safezoneW;
h = 0.0344149459193708 * safezoneH;
colorbackground[] = {1,1,1,0};
colortext[] = {1,1,1,1};
};
class iNearPlayers : Life_RscCombo
{
idc = 2023;
x = 0.647916666666667 * safezoneW + safezoneX;
y = 0.771878072763028 * safezoneH + safezoneY;
w = 0.0833333333333331 * safezoneW;
h = 0.0344149459193708 * safezoneH;
};
class DropButton : Life_RscButtonMenu
{
idc = 2002;
text = "";
onbuttonclick = "[] call life_fnc_giveItem;";
x = 0.578125 * safezoneW + safezoneX;
y = 0.771878072763028 * safezoneH + safezoneY;
w = 0.0697916666666667 * safezoneW;
h = 0.0344149459193708 * safezoneH;
colorbackground[] = {1,1,1,0};
colorbackgroundfocused[] = {1,1,1,0};
colorbackground2[] = {1,1,1,0};
color[] = {1,1,1,0};
colorfocused[] = {1,1,1,0};
color2[] = {1,1,1,0};
colortext[] = {1,1,1,0};
tooltipcolorshade[] = {1,1,1,0};
tooltipcolortext[] = {1,1,1,0};
tooltipcolorbox[] = {1,1,1,0};
};
class UseButton : Life_RscButtonMenu
{
text = "";
onbuttonclick = "[] call life_fnc_useItem;";
x = 0.578125 * safezoneW + safezoneX;
y = 0.807276302851524 * safezoneH + safezoneY;
w = 0.0697916666666667 * safezoneW;
h = 0.0334316617502455 * safezoneH;
idc = 1000;
colorbackground[] = {1,1,1,0};
colorbackgroundfocused[] = {1,1,1,0};
colorbackground2[] = {1,1,1,0};
color[] = {1,1,1,0};
colorfocused[] = {1,1,1,0};
color2[] = {1,1,1,0};
colortext[] = {1,1,1,0};
tooltipcolorshade[] = {1,1,1,0};
tooltipcolorbox[] = {1,1,1,0};
tooltipcolortext[] = {1,1,1,0};
};
class RemoveButton : Life_RscButtonMenu
{
text = "";
onbuttonclick = "[] call life_fnc_removeItem;";
x = 0.578125 * safezoneW + safezoneX;
y = 0.843657817109145 * safezoneH + safezoneY;
w = 0.0697916666666667 * safezoneW;
h = 0.0363815142576204 * safezoneH;
idc = 1000;
colorbackground[] = {1,1,1,0};
colorbackgroundfocused[] = {1,1,1,0};
colorbackground2[] = {1,1,1,0};
color[] = {1,1,1,0};
colorfocused[] = {1,1,1,0};
color2[] = {1,1,1,0};
colortext[] = {1,1,1,0};
tooltipcolortext[] = {1,1,1,0};
tooltipcolorbox[] = {1,1,1,0};
tooltipcolorshade[] = {1,1,1,0};
};
class ButtonClose : Life_RscButtonMenu
{
text = "";
onbuttonclick = "closeDialog 0;";
x = 0.838020833333333 * safezoneW + safezoneX;
y = 0.0972664700098324 * safezoneH + safezoneY;
w = 0.0532916666666668 * safezoneW;
h = 0.0797246804326451 * safezoneH;
idc = 1000;
colorbackground[] = {1,1,1,0};
colorbackgroundfocused[] = {1,1,1,0};
colorbackground2[] = {1,1,1,0};
color[] = {1,1,1,0};
colortext[] = {1,1,1,0};
color2[] = {1,1,1,0};
colorfocused[] = {1,1,1,0};
tooltipcolorshade[] = {1,1,1,0};
tooltipcolorbox[] = {1,1,1,0};
tooltipcolortext[] = {1,1,1,0};
};
class ButtonSettings : Life_RscButtonMenu
{
text = "";
onbuttonclick = "[] call life_fnc_settingsMenu;";
x = 0.708854166666666 * safezoneW + safezoneX;
y = 0.278269419862341 * safezoneH + safezoneY;
w = 0.113020833333334 * safezoneW;
h = 0.0471976401179945 * safezoneH;
idc = 1000;
colorbackground[] = {1,1,1,0};
colorbackgroundfocused[] = {1,1,1,0};
colorbackground2[] = {1,1,1,0};
color[] = {1,1,1,0};
colorfocused[] = {1,1,1,0};
color2[] = {1,1,1,0};
colortext[] = {1,1,1,0};
tooltipcolorshade[] = {1,1,1,0};
tooltipcolortext[] = {1,1,1,0};
tooltipcolorbox[] = {1,1,1,0};
};
class ButtonMyGang : Life_RscButtonMenu
{
idc = 2011;
text = "";
onbuttonclick = "if (isNil ""life_action_gangInUse"") then {if (isNil {(group player) getVariable ""gang_owner""}) then {createDialog ""Life_Create_Gang_Diag"";} else {[] spawn life_fnc_gangMenu;};};";
x = 0.447083333333333 * safezoneW + safezoneX;
y = 0.278269419862341 * safezoneH + safezoneY;
w = 0.111770833333334 * safezoneW;
h = 0.0471976401179945 * safezoneH;
colorbackground[] = {1,1,1,0};
colorbackgroundfocused[] = {1,1,1,0};
colorbackground2[] = {1,1,1,0};
color[] = {1,1,1,0};
colorfocused[] = {1,1,1,0};
color2[] = {1,1,1,0};
colortext[] = {1,1,1,0};
tooltipcolorshade[] = {1,1,1,0};
tooltipcolorbox[] = {1,1,1,0};
tooltipcolortext[] = {1,1,1,0};
};
class Licenses_Menu : Life_RscControlsGroup
{
w = 0.111770833333334 * safezoneW;
h = 0.32448377581121 * safezoneH;
x = 0.447083333333333 * safezoneW + safezoneX;
y = 0.44346116027532 * safezoneH + safezoneY;
idc = 1000;
class Controls {
class Life_Licenses: Life_RscStructuredText
{
idc = 2014;
sizeex = 0.020;
text = "";
x = 0;
y = 0;
w = 0.27;
h = 0.65;
};
};
};
class ButtonGangList : Life_RscButtonMenu
{
idc = 2012;
text = "$STR_PM_WantedList";
onbuttonclick = "[] call life_fnc_wantedMenu";
x = 0.578125 * safezoneW + safezoneX;
y = 0.278269419862341 * safezoneH + safezoneY;
w = 0.111979166666667 * safezoneW;
h = 0.0471976401179945 * safezoneH;
};
class ButtonKeys : Life_RscButtonMenu
{
idc = 2013;
text = "$STR_PM_KeyChain";
onbuttonclick = "createDialog ""Life_key_management"";";
x = 0.317395833333333 * safezoneW + safezoneX;
y = 0.278269419862341 * safezoneH + safezoneY;
w = 0.110729166666667 * safezoneW;
h = 0.0471976401179945 * safezoneH;
tooltipcolorshade[] = {1,1,1,0};
tooltipcolorbox[] = {1,1,1,0};
tooltipcolortext[] = {1,1,1,0};
color2[] = {1,1,1,0};
colorfocused[] = {1,1,1,0};
colortext[] = {1,1,1,0};
color[] = {1,1,1,0};
colorbackground2[] = {1,1,1,0};
colorbackgroundfocused[] = {1,1,1,0};
colorbackground[] = {1,1,1,0};
colordisabled[] = {1,1,1,0};
};
class ButtonCell : Life_RscButtonMenu
{
idc = 2014;
text = "Anrufen";
onbuttonclick = "createDialog ""Life_my_smartphone"";";
x = 0.184969065656565 * safezoneW + safezoneX;
y = 0.278269419862341 * safezoneH + safezoneY;
w = 0.111905934343435 * safezoneW;
h = 0.0471976401179945 * safezoneH;
colorbackground[] = {1,1,1,0};
colorfocused[] = {1,1,1,0};
color2[] = {1,1,1,0};
colorbackgroundfocused[] = {1,1,1,0};
colorbackground2[] = {1,1,1,0};
color[] = {1,1,1,0};
colortext[] = {1,1,1,0};
tooltipcolorshade[] = {1,1,1,0};
tooltipcolorbox[] = {1,1,1,0};
tooltipcolortext[] = {1,1,1,0};
};
class ButtonAdminMenu : Life_RscButtonMenu
{
idc = 2021;
text = "$STR_PM_AdminMenu";
onButtonClick = "abcdefghijklmnopqrstuvwxy = true";
x = 0.578125 * safezoneW + safezoneX;
y = 0.331366764995084 * safezoneH + safezoneY;
w = 0.111979166666667 * safezoneW;
h = 0.0471976401179945 * safezoneH;
};
class aapps_call : Life_RscButtonMenu {
idc = 4111;
text = "$STR_DC_dispatchcenter";
onButtonClick = "0 call life_call_start";
x = 0.1 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
y = 0.885;
w = (6.25 / 40);
h = (1 / 25);
};
class ButtonSyncData : Life_RscButtonMenu
{
text = "";
onbuttonclick = "[] call SOCK_fnc_syncData;";
x = 0.827083333333333 * safezoneW + safezoneX;
y = 0.827925270403147 * safezoneH + safezoneY;
w = 0.08125 * safezoneW;
h = 0.136002949852507 * safezoneH;
idc = 1000;
tooltipcolorshade[] = {1,1,1,0};
tooltipcolorbox[] = {1,1,1,0};
tooltipcolortext[] = {1,1,1,0};
colortext[] = {1,1,1,0};
color2[] = {1,1,1,0};
colorfocused[] = {1,1,1,0};
color[] = {1,1,1,0};
colorbackground2[] = {1,1,1,0};
colorbackgroundfocused[] = {1,1,1,0};
colorbackground[] = {1,1,1,0};
};
};
};