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    1. Nodezone.net Community
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    3. Kuchenplatte

    Beiträge von Kuchenplatte

    • [Tutorial] Epoch Statusbar 5.0v

      • Kuchenplatte
      • 10. Juni 2017 um 16:46
      Zitat von John_Parker

      Gibts auch ein Bild wie das ganze aussieht ? ^^

      Gerne kein Problem werde es editieren heute abend ;)

    • [Tutorial] Epoch Statusbar 5.0v

      • Kuchenplatte
      • 9. Juni 2017 um 08:28

      Moin,

      möchte bitten das Tutorial nicht in anderen Foren zu veröffentlichen.

      Vielen Dank.

      Credits : DarthRogue

      Edited by : Kuchenplatte


      Letz Start :

      • erstellt in eurer Mission einen Ordner namens scripts falls ihr schon einen habt seit ihr echt super !!
      • erstellt eine Datei names monitor.sqf und füllt sie mit folgendem Inhalt :


      Code
      /*
      Player Status Bar with Icons v 1.36
      Author: Dart_Rogue
      Mod: Epoch
      https://github.com/DarthRogue
      edited by Kuchenplatte
      */
      
      waitUntil {!(isNull (findDisplay 46))};
      disableSerialization;
      _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer;
      _rscLayer cutRsc["osefStatusBar","PLAIN"];
      systemChat format["Willkommen auf dem Server", _rscLayer];
      [] spawn {
       sleep 2;
       _counter = 360;
       _timeSinceLastUpdate = 0;
       _colourDefault = parseText "#ADADAD"; //set your default colour here
       _colour100 = parseText "#33FF00";
       _colour90 = parseText "#33FF00";
       _colour80 = parseText "#33FF00";
       _colour70 = parseText "#33FF00";
       _colour60 = parseText "#66FF00";
       _colour50 = parseText "#CCFF00";
       _colour40 = parseText "#FFFF00";
       _colour30 = parseText "#FFFF00";
       _colour20 = parseText "#CC0000";
       _colour10 = parseText "#CC0000";
       _colour0 = parseText "#CC0000";
       _colourDead = parseText "#000000";
       _colourUpTimeHUD = parseText "#CCCCCC";
      while {true} do 
       {
       sleep 1;
       //moved the creation of the status bar inside the loop and create it if it is null,
       //this is to handle instance where the status bar is disappearing 
       if(isNull ((uiNamespace getVariable "statusBar")displayCtrl 55555)) then
       {
       diag_log "statusbar is null create";
       disableSerialization;
       _rscLayer = "statusBar" call BIS_fnc_rscLayer;
       _rscLayer cutRsc["statusBar","PLAIN"];
       };
       //initialize variables and set values
       //neu
       _CivplayHUD = civilian countSide playableUnits;
       _WestplayHUD = west countSide playableUnits;
       _IndepplayHUD = independent countSide playableUnits;
       _EastplayHUD = east countSide playableUnits;
       _grid = mapGridPosition player;
       _xx = (format[_grid]) select [0,3];
       _yy = (format[_grid]) select [3,3];
       _hunger = round(life_hunger);
       _thirst = round(life_thirst);
       _damage = round ((1 - (damage player)) * 100);
       _FpsHud = round (diag_fps);
       _stamina = round(getFatigue player * 100) / 100;
       _UpTimeHUD = [serverTime,"HH:MM:SS"] call BIS_fnc_secondsToString;
       //neu ende
       _toxPercent = round(life_thirst);
       _energy = round(life_thirst);
       _energyPercent = floor((_energy / 2500 ) * 100);
       _players = (count playableUnits -1);
       //Colour coding
       //Hunger
       _colourHunger = _colourDefault;
       switch true do {
       case(_hunger >= 100) : {_colourHunger = _colour70;};
       case((_hunger >= 90) && (_hunger < 100)) : {_colourHunger = _colour70;};
       case((_hunger >= 80) && (_hunger < 90)) : {_colourHunger = _colour70;};
       case((_hunger >= 70) && (_hunger < 80)) : {_colourHunger = _colour70;};
       case((_hunger >= 60) && (_hunger < 70)) : {_colourHunger = _colour60;};
       case((_hunger >= 50) && (_hunger < 60)) : {_colourHunger = _colour50;};
       case((_hunger >= 40) && (_hunger < 50)) : {_colourHunger = _colour40;};
       case((_hunger >= 30) && (_hunger < 40)) : {_colourHunger = _colour30;};
       case((_hunger >= 20) && (_hunger < 30)) : {_colourHunger = _colour20;};
       case((_hunger >= 10) && (_hunger < 20)) : {_colourHunger = _colour10;};
       case((_hunger >= 1) && (_hunger < 10)) : {_colourHunger = _colour0;};
       case(_hunger < 1) : {_colourHunger = _colourDead;};
       };
       //Thirst
       _colourThirst = _colourDefault; 
       switch true do{
       case(_thirst >= 100) : {_colourThirst = _colour70;};
       case((_thirst >= 90) && (_thirst < 100)) : {_colourThirst = _colour70;};
       case((_thirst >= 80) && (_thirst < 90)) : {_colourThirst = _colour70;};
       case((_thirst >= 70) && (_thirst < 80)) : {_colourThirst = _colour70;};
       case((_thirst >= 60) && (_thirst < 70)) : {_colourThirst = _colour60;};
       case((_thirst >= 50) && (_thirst < 60)) : {_colourThirst = _colour50;};
       case((_thirst >= 40) && (_thirst < 50)) : {_colourThirst = _colour40;};
       case((_thirst >= 30) && (_thirst < 40)) : {_colourThirst = _colour30;};
       case((_thirst >= 20) && (_thirst < 30)) : {_colourThirst = _colour20;};
       case((_thirst >= 10) && (_thirst < 20)) : {_colourThirst = _colour10;};
       case((_thirst >= 1) && (_thirst < 10)) : {_colourThirst = _colour0;};
       case(_thirst < 1) : {_colourThirst = _colourDead;};
       };
       //Damage
       _colourDamage = _colourDefault;
       switch true do {
       case(_damage >= 100) : {_colourDamage = _colour70;};
       case((_damage >= 90) && (_damage < 100)) : {_colourDamage = _colour70;};
       case((_damage >= 80) && (_damage < 90)) : {_colourDamage = _colour70;};
       case((_damage >= 70) && (_damage < 80)) : {_colourDamage = _colour70;};
       case((_damage >= 60) && (_damage < 70)) : {_colourDamage = _colour60;};
       case((_damage >= 50) && (_damage < 60)) : {_colourDamage = _colour50;};
       case((_damage >= 40) && (_damage < 50)) : {_colourDamage = _colour40;};
       case((_damage >= 30) && (_damage < 40)) : {_colourDamage = _colour30;};
       case((_damage >= 20) && (_damage < 30)) : {_colourDamage = _colour20;};
       case((_damage >= 10) && (_damage < 20)) : {_colourDamage = _colour10;};
       case((_damage >= 1) && (_damage < 10)) : {_colourDamage = _colour0;};
       case(_damage < 1) : {_colourDamage = _colourDead;};
       };
       //Stamina
       _colourStamina = _colourDefault;
       switch true do{
       case(_Stamina < 0.01) : {_colourStamina = _colour70;};
       case((_Stamina >= 0.01) && (_Stamina < 0.3)) : {_colourStamina = _colour70;};
       case((_Stamina >= 0.3) && (_Stamina < 0.6)) : {_colourStamina = _colour30;};
       case(_Stamina >= 0.6) : {_colourStamina = _colour0;};
       };
       //FPS
       _colourFps = _colourDefault;
       switch true do {
       case(_FpsHud >= 60) : {_colourFps = _colour70;};
       case((_FpsHud >= 30) && (_FpsHud < 60)) : {_colourFps = _colour30;};
       case((_FpsHud >= 1) && (_FpsHud < 30)) : {_colourFps = _colour0;};
       case(_FpsHud < 1) : {_colourFps = _colourDead;};
       };
       ((uiNamespace getVariable "osefStatusBar")displayCtrl 555556)ctrlSetStructuredText parseText 
       format["<t shadow='1' shadowColor='#000000'><img size='1.6' shadowColor='#000000' image='icons\Statusbar\players.paa' color='#FFFFFF'/>%1 <img size='1.6' shadowColor='#000000' image='icons\Statusbar\players.paa' color='#3399FF'/>%2 <img size='1.6' shadowColor='#000000' image='icons\Statusbar\players.paa' color='#009933'/>%3 <img size='1.6' shadowColor='#000000' image='icons\Statusbar\players.paa' color='#CC0000'/>%4 <img size='1.6' shadowColor='#000000' image='icons\Statusbar\ico_map.paa'/>%5 <img size='1.6' shadowColor='#000000' image='icons\Statusbar\hunger.paa' color='%7'/>%6 <img size='1.6' shadowColor='#000000' image='icons\Statusbar\thirst.paa' color='%9'/>%8 <img size='1.6' shadowColor='#000000' image='icons\Statusbar\damage.paa' color='%11'/>%10 <img size='1.6' shadowColor='#000000' image='icons\Statusbar\stamina.paa' color='%13'/>%12 <img size='1.6' shadowColor='#000000' image='icons\Statusbar\monitor_fps.paa' color='%15'/>%14 <img size='1.6' shadowColor='#000000' image='icons\Statusbar\restart.paa' color='%17'/>%16</t>",_CivplayHUD,_WestplayHUD,_IndepplayHUD,_EastplayHUD, format["%1/%2",_xx,_yy], _hunger, _colourHunger, _thirst, _colourThirst, _damage, _colourDamage, _stamina, _colourStamina, _FpsHud, _colourFps, _UpTimeHUD, _colourUpTimeHUD,_players,_energyPercent,_colourDefault];
       }; 
      };
      Alles anzeigen

      erstellt im dialog Ordner die Datei Statusbar.hpp mit folgendem Inhalt :

      Code
      #define ST_RIGHT 0x01
      class osefStatusBar {
       idd = -1;
       onLoad = "uiNamespace setVariable ['osefStatusBar', _this select 0]";
       onUnload = "uiNamespace setVariable ['osefStatusBar', objNull]";
       onDestroy = "uiNamespace setVariable ['osefStatusBar', objNull]";
       fadein = 0;
       fadeout = 0;
       duration = 10e10;
       movingEnable = 0;
       controlsBackground[] = {};
       objects[] = {};
       class controls {
       class statusBarText {
       idc = 555556;
       x = safezoneX + safezoneW - 0.85;
       y = safezoneY + safezoneH - 0.08;
       w = 0.85;
       h = 0.056;
       shadow = 2;
       colorBackground[] = { 0, 0, 0, 0.5 };
       font = "PuristaSemibold";
       size = 0.03;
       type = 13;
       style = 1;
       text="";
       class Attributes {
       align="left";
       color = "#CCCCCC";//#5fe60c
       };
       };
       };
      };
      Alles anzeigen


      Ordner "Icons" erstellen und die folgenden Dateien einfügen (siehe Dateianhang).

      Icons/Statusbar/players.paa

      Icons/Statusbar/ico_map.paa

      Icons/Statusbar/hunger.paa

      Icons/Statusbar/thirst.paa

      Icons/Statusbar/damage.paa

      Icons/Statusbar/stamina.paa

      Icons/Statusbar/monitor_fps.paa

      Icons/Statusbar/restart.paa

      Notepad++

      Um das alte Hud zu entfernen öffnet ihr Notepad or whatever und sucht in den Datein nach "[] call life_fnc_hudUpdate;" und löscht diesen aus allen Datein.

      Zum Schluß:

      • Geht in eure description.ext und fügt unter 'class RscTitles' folgendes ein:
        #include "dialog\statusBar.hpp"
      • 4. Geht in eure init (Altis_Life.Altis\init.sqf) und fügt ganz unten folgendes ein:
        [] execVM "scripts\monitor.sqf";

      Dateien

      Statusbar.rar 10,6 kB – 579 Downloads
    • Medics Bekommen keine Telefon Notrufe

      • Kuchenplatte
      • 8. Juni 2017 um 19:09

      ersetze mal deine durch die hier exakt :

      Code
      #include "script_macros.hpp"
      /*
          File: functions.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description: They are functions.
      */
      
      publicVariable "TON_fnc_terrainSort";
      
      TON_fnc_index =
      compileFinal "
          private [""_item"",""_stack""];
          _item = _this select 0;
          _stack = _this select 1;
          _return = -1;
      
          {
              if (_item in _x) exitWith {
                  _return = _forEachIndex;
              };
          } forEach _stack;
      
          _return;
      ";
      
      TON_fnc_player_query =
      compileFinal "
          private [""_ret""];
          _ret = _this select 0;
          if (isNull _ret) exitWith {};
          if (isNil ""_ret"") exitWith {};
      
          [life_atmbank,life_cash,owner player,player,profileNameSteam,getPlayerUID player,playerSide] remoteExecCall [""life_fnc_adminInfo"",_ret];
      ";
      publicVariable "TON_fnc_player_query";
      publicVariable "TON_fnc_index";
      
      TON_fnc_isnumber =
      compileFinal "
          private [""_valid"",""_array""];
          _valid = [""0"",""1"",""2"",""3"",""4"",""5"",""6"",""7"",""8"",""9""];
          _array = [_this select 0] call KRON_StrToArray;
          _return = true;
      
          {
              if (!(_x in _valid)) exitWith {
                  _return = false;
              };
          } forEach _array;
          _return;
      ";
      
      publicVariable "TON_fnc_isnumber";
      
      TON_fnc_clientGangKick =
      compileFinal "
          private [""_unit"",""_group""];
          _unit = _this select 0;
          _group = _this select 1;
          if (isNil ""_unit"" || isNil ""_group"") exitWith {};
          if (player isEqualTo _unit && (group player) == _group) then {
              life_my_gang = objNull;
              [player] joinSilent (createGroup civilian);
              hint ""You have been kicked out of the gang."";
          };
      ";
      
      publicVariable "TON_fnc_clientGangKick";
      
      TON_fnc_clientGetKey =
      compileFinal "
          private [""_vehicle"",""_unit"",""_giver""];
          _vehicle = _this select 0;
          _unit = _this select 1;
          _giver = _this select 2;
          if (isNil ""_unit"" || isNil ""_giver"") exitWith {};
          if (player isEqualTo _unit && !(_vehicle in life_vehicles)) then {
              _name = getText(configFile >> ""CfgVehicles"" >> (typeOf _vehicle) >> ""displayName"");
              hint format [""%1 has gave you keys for a %2"",_giver,_name];
              life_vehicles pushBack _vehicle;
              [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall [""TON_fnc_keyManagement"",2];
          };
      ";
      
      publicVariable "TON_fnc_clientGetKey";
      
      TON_fnc_clientGangLeader =
      compileFinal "
          private [""_unit"",""_group""];
          _unit = _this select 0;
          _group = _this select 1;
          if (isNil ""_unit"" || isNil ""_group"") exitWith {};
          if (player isEqualTo _unit && (group player) == _group) then {
              player setRank ""COLONEL"";
              _group selectLeader _unit;
              hint ""You have been made the new leader."";
          };
      ";
      
      publicVariable "TON_fnc_clientGangLeader";
      
      TON_fnc_clientGangLeft =
      compileFinal "
          private [""_unit"",""_group""];
          _unit = _this select 0;
          _group = _this select 1;
          if (isNil ""_unit"" || isNil ""_group"") exitWith {};
          if (player isEqualTo _unit && (group player) == _group) then {
              life_my_gang = objNull;
              [player] joinSilent (createGroup civilian);
              hint ""You have quit the gang."";
          };
      ";
      
      publicVariable "TON_fnc_clientGangLeft";
      
      //Cell Phone Messaging
      /*
          -fnc_cell_textmsg
          -fnc_cell_textcop
          -fnc_cell_textadmin
          -fnc_cell_adminmsg
          -fnc_cell_adminmsgall
      */
      
      //To EMS
      TON_fnc_cell_emsrequest =
      compileFinal "
      private [""_msg"",""_to""];
          ctrlShow[3022,false];
          _msg = ctrlText 88884;
          _to = ""EMS Units"";
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3022,true];};
      
          [_msg,name player,5,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",independent];
          [] call life_fnc_cellphone;
          hint format [""You have sent a message to all EMS Units."",_to,_msg];
          ctrlShow[3022,true];
      ";
      //To One Person
      TON_fnc_cell_textmsg =
      compileFinal "
          private [""_msg"",""_to""];
          ctrlShow[3015,false];
          _msg = ctrlText 88884;
          if (lbCurSel 3004 isEqualTo -1) exitWith {hint ""You must select a player you are sending the text to!""; ctrlShow[3015,true];};
          _to = call compile format [""%1"",(lbData[3004,(lbCurSel 3004)])];
          if (isNull _to) exitWith {ctrlShow[3015,true];};
          if (isNil ""_to"") exitWith {ctrlShow[3015,true];};
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3015,true];};
      
          [_msg,name player,0] remoteExecCall [""TON_fnc_clientMessage"",_to];
          [] call life_fnc_cellphone;
          hint format [""You sent %1 a message: %2"",name _to,_msg];
          ctrlShow[3015,true];
      ";
      //To All Cops
      TON_fnc_cell_textcop =
      compileFinal "
          private [""_msg"",""_to""];
          ctrlShow[3016,false];
          _msg = ctrlText 88884;
          _to = ""The Police"";
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3016,true];};
      
          [_msg,name player,1,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2];
          [] call life_fnc_cellphone;
          hint format [""You sent %1 a message: %2"",_to,_msg];
          ctrlShow[3016,true];
      ";
      //To All Admins
      TON_fnc_cell_textadmin =
      compileFinal "
          private [""_msg"",""_to"",""_from""];
          ctrlShow[3017,false];
          _msg = ctrlText 88884;
          _to = ""The Admins"";
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3017,true];};
      
          [_msg,name player,2,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2];
          [] call life_fnc_cellphone;
          hint format [""You sent %1 a message: %2"",_to,_msg];
          ctrlShow[3017,true];
      ";
      //Admin To One Person
      TON_fnc_cell_adminmsg =
      compileFinal "
          if (isServer) exitWith {};
          if ((call life_adminlevel) < 1) exitWith {hint ""You are not an admin!"";};
          private [""_msg"",""_to""];
          ctrlShow[3020,false];
          _msg = ctrlText 88884;
          _to = call compile format [""%1"",(lbData[3004,(lbCurSel 3004)])];
          if (isNull _to) exitWith {ctrlShow[3020,true];};
          if (isNil ""_to"") exitWith {ctrlShow[3020,true];};
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3020,true];};
      
          [_msg,name player,3] remoteExecCall [""TON_fnc_clientMessage"",_to];
          [] call life_fnc_cellphone;
          hint format [""Admin Message Sent To: %1 - Message: %2"",name _to,_msg];
          ctrlShow[3020,true];
      ";
      
      TON_fnc_cell_adminmsgall =
      compileFinal "
          if (isServer) exitWith {};
          if ((call life_adminlevel) < 1) exitWith {hint ""You are not an admin!"";};
          private [""_msg"",""_from""];
          ctrlShow[3021,false];
          _msg = ctrlText 88884;
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3021,true];};
      
          [_msg,name player,4] remoteExecCall [""TON_fnc_clientMessage"",-2];
          [] call life_fnc_cellphone;
          hint format [""Admin Message Sent To All: %1"",_msg];
          ctrlShow[3021,true];
      ";
      
      TON_fnc_cell_polizeimsgall = //NEW
      compileFinal "
       if(isServer) exitWith {};
       if((call life_coplevel) < 4) exitWith {hint ""Du bist dazu nicht berechtigt!"";};
       private[""_msg"",""_from""];
       ctrlShow[3023,false];
       _msg = ctrlText 88884;
       if(_msg == """") exitWith {hint ""Du musst eine Nachricht eingeben!"";ctrlShow[3023,true];};
       [_msg,name player,6] remoteExecCall [""TON_fnc_clientMessage"",-2];
       [] call life_fnc_cellphone;
       hint format[""gesendete Rundfunknachricht: %1"",_msg];
       ctrlShow[3023,true];
      ";
      
      publicVariable "TON_fnc_cell_textmsg";
      publicVariable "TON_fnc_cell_textcop";
      publicVariable "TON_fnc_cell_textadmin";
      publicVariable "TON_fnc_cell_adminmsg";
      publicVariable "TON_fnc_cell_adminmsgall";
      publicVariable "TON_fnc_cell_polizeimsgall";
      publicVariable "TON_fnc_cell_emsrequest";
      //Client Message
      /*
          0 = private message
          1 = police message
          2 = message to admin
          3 = message from admin
          4 = admin message to all
      */
      TON_fnc_clientMessage =
      compileFinal "
          if (isServer) exitWith {};
          private [""_msg"",""_from"", ""_type""];
          _msg = _this select 0;
          _from = _this select 1;
          _type = _this select 2;
          if (_from isEqualTo """") exitWith {};
          switch (_type) do {
              case 0 : {
                  private [""_message""];
                  _message = format ["">>>MESSAGE FROM %1: %2"",_from,_msg];
                  hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>New Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%2"",_from,_msg];
      
                  [""TextMessage"",[format [""You Received A New Private Message From %1"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
              case 1 : {
                  if (side player != west) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""--- 911 DISPATCH FROM %1: %2"",_from,_msg];
                  if (isNil ""_loc"") then {_loc = ""Unknown"";};
                  hint parseText format [""<t color='#316dff'><t size='2'><t align='center'>New Dispatch<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Officers<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
                  [""PoliceDispatch"",[format [""A New Police Report From: %1"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
              case 2 : {
                  if ((call life_adminlevel) < 1) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""!!! ADMIN REQUEST FROM %1: %2"",_from,_msg];
                  if (isNil ""_loc"") then {_loc = ""Unknown"";};
                  hint parseText format [""<t color='#ffcefe'><t size='2'><t align='center'>Admin Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>Admins<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
                  [""AdminDispatch"",[format [""%1 Has Requested An Admin!"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
              case 3 : {
                  private [""_message""];
                  _message = format [""!!! ADMIN MESSAGE: %1"",_msg];
                  _admin = format [""Sent by admin: %1"", _from];
                  hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>An Admin<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg];
      
                  [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
                  systemChat _message;
                  if ((call life_adminlevel) > 0) then {systemChat _admin;};
              };
      
              case 4 : {
                  private [""_message"",""_admin""];
                  _message = format [""!!!ADMIN MESSAGE: %1"",_msg];
                  _admin = format [""Sent by admin: %1"", _from];
                  hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Players<br/><t color='#33CC33'>From: <t color='#ffffff'>The Admins<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg];
      
                  [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
                  systemChat _message;
                  if ((call life_adminlevel) > 0) then {systemChat _admin;};
              };
      
              case 5 : {
                  if (side player != independent) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""--- EMS REQUEST %1: %2"",_from,_msg];
                  if (isNil ""_loc"") then {_loc = ""Unknown"";};
                  hint parseText format [""<t color='#316dff'><t size='2'><t align='center'>EMS Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
                  [""TextMessage"",[format [""EMS Request from: %1"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
              case 6 :
               {
               private[""_message"",""_admin""];
               _message = format[""POLIZEI RUNDFUNK: %1"",_msg];
               hint parseText format [""<t color='#0000FF'><t size='2'><t align='center'>Polizei Rundfunk<br/><br/><t color='#33CC33'><t align='left'><t size='1'>An: <t color='#ffffff'>Alle Bürger<br/><t color='#33CC33'>Von: <t color='#ffffff'>Polizei Altis<br/><br/><t color='#33CC33'>Mitteilung:<br/><t color='#ffffff'>%1"",_msg];
               [""PolizeiRundfunk"",[""Neue Polizei Mitteilung""]] call bis_fnc_showNotification;
               systemChat _message;
               };
          };
      ";
      publicVariable "TON_fnc_clientMessage";
      
      TON_fnc_MapMarkersAdmin = compileFinal "
        life_markers_Vehicles = [];
        life_markers_Players = [];
        if (!life_markers) then {
          life_markers = true;
          hint localize ""STR_ANOTF_MEnabled"";
        } else {
          life_markers = false;
          hint localize ""STR_ANOTF_MDisabled"";
        };
          for ""_i"" from 0 to 1 step 0 do {
              if (!life_markers) exitWith {};
          {
            if ((vehicle _x isKindOf ""LandVehicle"") || (vehicle _x isKindOf ""Air"") || (vehicle _x isKindOf ""Ship"")) then {
              if (count(crew vehicle _x) > 0) then {
                {
                  if (!(_x in life_markers_Vehicles) && (alive _x) && (getPlayerUID _x != """")) then {
                    private [""_pos"", ""_Markers"", ""_Vehicle""];
                    _Vehicle = vehicle _x;
                    _pos = visiblePosition _x;
                    _Markers = createMarkerLocal[format [""CRW%1%2"", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
                    _TypeVehicle = (getText(configFile >> 'CfgVehicles' >> (typeOf vehicle _x) >> 'displayName'));
                    _Markers setMarkerTextLocal format ['%1---%2---%3m', name _x, _TypeVehicle, round(_x distance player)];
                    _Markers setMarkerTypeLocal ""mil_dot"";
                    if (side _x isEqualTo independent) then {
                      _Markers setMarkerColorLocal (""ColorIndependent"");
                    };
                    if (side _x isEqualTo civilian) then {
                      _Markers setMarkerColorLocal (""ColorCivilian"");
                    };
                    if (side _x isEqualTo west) then {
                      _Markers setMarkerColorLocal (""ColorBLUFOR"");
                    };
                    _Markers setMarkerSizeLocal[1, 1];
                    life_markers_Vehicles pushBack _x;
                    [_x, _Markers, _Vehicle, _TypeVehicle] spawn {
                      private [""_PlayersOrVehicles"", ""_Marker"", ""_CrewVehicle""];
                      _PlayersOrVehicles = _this select 0;
                      _Marker = _this select 1;
                                      _TypeVehicle = _this select 3;
                                      for ""_i"" from 0 to 1 step 0 do {
                                          if (!life_markers && !(alive _PlayersOrVehicles) && (vehicle _PlayersOrVehicles == _PlayersOrVehicles) && (getPlayerUID _PlayersOrVehicles != """")) exitWith {};
                        _CrewVehicle = ((crew vehicle _PlayersOrVehicles) find _PlayersOrVehicles);
                        _Marker setMarkerPosLocal([(visiblePosition _PlayersOrVehicles select 0) + 20, (visiblePosition _PlayersOrVehicles select 1) - (25 + _CrewVehicle * 20), 0]);
                                          _Marker setMarkerTextLocal format ['%1---%2---%3m', name _PlayersOrVehicles, _TypeVehicle, round(_PlayersOrVehicles distance player)];
                        sleep 0.01;
                      };
                      deleteMarkerLocal _Marker;
                      if (_PlayersOrVehicles in life_markers_Vehicles) then {
                                          life_markers_Vehicles deleteAt (life_markers_Vehicles find _PlayersOrVehicles);
                      };
                      true;
                    };
                  };
                } forEach crew vehicle _x;
              };
            } else {
              if (!(_x in life_markers_Players) && (vehicle _x == _x) && (getPlayerUID _x != """")) then {
                private [""_pos"", ""_Markers""];
                _pos = visiblePosition _x;
                _Markers = createMarkerLocal[format [""PLR%1%2"", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
                _Markers setMarkerTypeLocal ""mil_dot"";
                _Markers setMarkerSizeLocal[1, 1];
                if (side _x isEqualTo independent) then {
                  _Markers setMarkerColorLocal (""ColorIndependent"");
                };
                if (side _x isEqualTo civilian) then {
                  _Markers setMarkerColorLocal (""ColorCivilian"");
                };
                if (side _x isEqualTo west) then {
                  _Markers setMarkerColorLocal (""ColorBLUFOR"");
                };
                _Markers setMarkerTextLocal format [""%1---%2"", name _x, round(_x distance player)];
                if (_x == player) then {
                  _Markers setMarkerColorLocal ""ColorGreen"";
                };
                life_markers_Players pushBack _x;
                [_x, _Markers] spawn {
                  private [""_PlayersOrVehicles"", ""_Marker""];
                  _PlayersOrVehicles = _this select 0;
                  _Marker = _this select 1;
                              for ""_i"" from 0 to 1 step 0 do {
                                  if (!life_markers && !(alive _PlayersOrVehicles) && (vehicle _PlayersOrVehicles != _PlayersOrVehicles) && (getPlayerUID _PlayersOrVehicles != """")) exitWith {};
                    _Marker setMarkerPosLocal([visiblePosition _PlayersOrVehicles select 0, visiblePosition _PlayersOrVehicles select 1, 0]);
                    _Marker setMarkerTextLocal format [""%1---%2"", name _PlayersOrVehicles, round(_PlayersOrVehicles distance player)];
                    sleep 0.01;
                  };
                  deleteMarkerLocal _Marker;
                  if (_PlayersOrVehicles in life_markers_Players) then {
                                  life_markers_Players deleteAt (life_markers_Players find _PlayersOrVehicles);
                  };
                  true;
                };
              };
            };
          } forEach playableUnits;
          sleep 0.3;
        };
        {
          _Markers = str _x;
          deleteMarkerLocal _Markers;
        } forEach playableUnits;
      ";
      
      publicVariable "TON_fnc_MapMarkersAdmin";
      Alles anzeigen
    • Eigene Lizens

      • Kuchenplatte
      • 8. Juni 2017 um 18:55
      Zitat von Tom Rayon

      Guten Tag,

      ich bin frisch in der Szene und wollte fragen ob es möglich ist eine Lizens zu erstellen und diese nur einem Spieler zu geben, sodass er sich dann ein bestimmtes Item kaufen kann und wenn ja, wie?

      Ich danke schon mal im Voraus für Antworten.

      du erstellst eine Lizenz in der Config_License .....

      diese Lizenz wird aber nur über die DB ausgegeben

      heißt du gibst Mr.Wurst in der DB unter bearbeiten die Lizenz : license_wurstwasser [1]

      da erstellst du einen Shop den du aber nur mit der Lizenz einsehen kannst und in dieses shop ist dann dein Item ;)

      falls du noch weitere Fragen hast melde dich einfach ;)

    • Medics Bekommen keine Telefon Notrufe

      • Kuchenplatte
      • 8. Juni 2017 um 18:26

      bin mobil online bitte nur die einzelne Datei ;)

    • Medics Bekommen keine Telefon Notrufe

      • Kuchenplatte
      • 8. Juni 2017 um 17:39

      zeig mal bitte deine

      life_server/functions

    • Kleidungs Händler neu hinzufügen auf Tanoa Map.

      • Kuchenplatte
      • 8. Juni 2017 um 17:36
      Zitat von lordbrs

      So...die Kleidungen gehen nun wieder und auch die Masken. Aber die Magazine wollen nicht so recht :)

      wie wäre es denn wenn du mal sagen würdest woran es gelegen hat ;)

    • Kleidungs Händler neu hinzufügen auf Tanoa Map.

      • Kuchenplatte
      • 8. Juni 2017 um 14:08

      Welche Mods benutzt du denn alles?

    • Kleidungs Händler neu hinzufügen auf Tanoa Map.

      • Kuchenplatte
      • 8. Juni 2017 um 13:23
      Zitat von lordbrs

      Config_Clothing.rar

      Hier die Config :)

      Bentutz du Mods? Werden die richtig geladen?

      Nimm mal bitte überall die "Ü" aus den Namen. Mag Arma nicht so ;)

    • Kleidungs Händler neu hinzufügen auf Tanoa Map.

      • Kuchenplatte
      • 8. Juni 2017 um 12:16

      Am besten ist es du spoilerst die Datei Config_Clothing mal komplett hier rein ;)

    • Linux Server | ACE 3 und Task Force

      • Kuchenplatte
      • 7. Juni 2017 um 13:34

      sind die mods plus pbos alle klein geschrieben ?

    • Hilfe bei Krankenhäuser auf Tanoa Life 5.0.0

      • Kuchenplatte
      • 7. Juni 2017 um 10:55

      die krankenhäuser werden durch die Marker hospital_2

      und hospital_1 hospital_3 gesetzt ?! Die entfernen ;)

    • [Bewerbung] Foren Modertator

      • Kuchenplatte
      • 6. Juni 2017 um 19:18
      Zitat von Shadow l Eagle

      Donuts !!!!!!!! wer brauch Fisch wenns Donuts gibt :P

      Für dich :

      Mit Schokolade umhüllter Crisp Donut mit Kabeljau Füllung 8)

    • [Bewerbung] Foren Modertator

      • Kuchenplatte
      • 6. Juni 2017 um 18:16
      Zitat von Shadow l Eagle

      Ich esse nunmal kein Fisch sorry :(

      dann ist das leben eigentlich wertlos....

    • Life 5.0 Standart Status bar ausfügen?

      • Kuchenplatte
      • 6. Juni 2017 um 15:14
      Zitat von TW_Sebastian

      Ich weiss wie es geht aber ich glaube wäre jetzt bissel zu lang das zu schreiben könntest du mir bitte deine TS³ Ip geben

      das forum ist für support da - und du verstößt jetzt schon paar mal gegen die Regeln du verlangst die TS Ip - Support und Hilfe via Forum

    • Arma3 Altis Life Verarbeiterbalken bricht ab

      • Kuchenplatte
      • 5. Juni 2017 um 20:44

      Hab die von Epoch drin ;) Ja nimm eine andere

    • Arma3 Altis Life Verarbeiterbalken bricht ab

      • Kuchenplatte
      • 5. Juni 2017 um 20:00
      Zitat von SirNo

      Ich hab eine neue Statusbar von einem Tutorial installiert ja. Liegt es daran?

      yup.

    • Arma3 Altis Life Verarbeiterbalken bricht ab

      • Kuchenplatte
      • 5. Juni 2017 um 18:29

      hast du die Statusbar aus dem Tutorial installiert ?

    • [Bewerbung] Foren Modertator

      • Kuchenplatte
      • 5. Juni 2017 um 12:30
      Zitat von blackfisch

      KannGeloeschtWerden bisschen unangebracht in meinen Augen der Kommentar...

      GL & HF Kuchen

      Das hab ich mir auch gedacht - aber man steht drüber ;)

      Ich danke dir Sir blackfisch

    • [Bewerbung] Foren Modertator

      • Kuchenplatte
      • 5. Juni 2017 um 08:04
      Zitat von Shadow l Eagle

      Erst kommt so nen Pac dann kommt nen Fisch & jetzt will nen Kuchen noch dazu

      Sag mal Nox was ist dein Plan ? Neues Fleischfresser Rezept ?

      ich fühl mich jetzt schon wohl ....

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