wenn du ihn in Kopf schießt kann das passieren.
Beiträge von Kuchenplatte
-
-
Würde dir raten von der 4.0 umzusteigen. So wie ich das im neusten Framework (4.5) gesehen habe ist das da schon integriert.
-
Alles cool geht

Wie gesagt Tomaten auf den Augen gehabt
-
Code
Alles anzeigen2016/10/21, 15:39:43 String STR_NOTF_ATM not found 2016/10/21, 15:39:43 String STR_Process_zucker not found 2016/10/21, 15:39:44 Error: Object(2 : 2725) not found 2016/10/21, 15:39:44 Error: Object(2 : 2726) not found 2016/10/21, 15:39:44 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 2016/10/21, 15:39:44 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 starting now!" 2016/10/21, 15:39:44 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 looping now!" 2016/10/21, 15:39:44 Unknown attribute shadown if(EQUAL(SEL(_vInfo,1),"med") && (SEL(_vInfo,2) in ["C_Offroad_01_F","C_Van_01_box_F"])) then { 2016/10/21, 15:40:28 "<infiSTAR.de>ConnectLog| 8h 44min | Connected: Emerald Pinestripe(76561198066801550 - 3) - time: 0 - serverFPS: 45.977 (v0241)" 2016/10/21, 15:40:28 Mission id: 173c9499e27a8d1bb485c9e80063bd4860ad41e3 2016/10/21, 15:40:28 "<infiSTAR.de>ConnectLog| 8h 44min | Connected: __SERVER__( - 2) - time: 0 - serverFPS: 41.9948 (v0241)" 2016/10/21, 15:40:57 "<infiSTAR.de> RequestToken: Emerald Pinestripe(76561198066801550) Requested a Token! _clientID: 3" 2016/10/21, 15:40:57 "<infiSTAR.de>ConnectLog| 8h 45min | Runtime: 27s | SENT TOKEN [gb45yfg1h9wrodto] TO ID [Emerald Pinestripe(76561198066801550) - 3] (v0241)" 2016/10/21, 15:40:57 "<infiSTAR.de> server_setToken: SENT TOKEN [gb45yfg1h9wrodto] TO Emerald Pinestripe(76561198066801550)" 2016/10/21, 15:41:01 "[Display #24]" -
-
Ich danke dir @Cris
-
Leute ich bekomm gleich Butter,
RPT LOG:
Code
Alles anzeigen14:08:07 Error in expression <if((_vInfo select 1) isEqualTo "med" && ) then { [_vehicle,"med_offroad",true] r> 14:08:07 Error position: <) then { [_vehicle,"med_offroad",true] r> 14:08:07 Error unexpected ) 14:08:07 File life_server\Functions\Systems\fn_spawnVehicle.sqf, line 134 14:08:07 Error in expression <if((_vInfo select 1) isEqualTo "med" && ) then { [_vehicle,"med_offroad",true] r> 14:08:07 Error position: <) then { [_vehicle,"med_offroad",true] r> 14:08:07 Error unexpected )
SQFCode
Alles anzeigen//Sets of animations if(EQUAL(SEL(_vInfo,1),"civ") && EQUAL(SEL(_vInfo,2),"B_Heli_Light_01_F") && !(EQUAL(SEL(_vInfo,8),13))) then { [_vehicle,"civ_littlebird",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit]; }; if(EQUAL(SEL(_vInfo,1),"cop") && (SEL(_vInfo,2)) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","C_Van_01_box_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]) then { [_vehicle,"cop_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit]; }; if(EQUAL(SEL(_vInfo,1),"med") && EQUAL(SEL(_vInfo,2),"C_Offroad_01_F","C_Van_01_box_F")) then { [_vehicle,"med_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit]; }; [1,"Your vehicle is ready!"] remoteExecCall ["life_fnc_broadcast",_unit]; serv_sv_use deleteAt _servIndex;
Ich blick es gerade einfach nicht.... -
Config vItems erstellen
Config_Gather oder fn_gahter.sqf ( Zone erstellen ect )
fn_processaction.sqf
Stringtable.xml -
in deiner vehicleShopBuy.sqf
Hier dein Spawn eintragen :
Code
Alles anzeigenif((SEL(life_veh_shop,0) == "med_spawn")) then { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) == 0) exitWith {_spawnPoint = _spawnPoints}; } else { //Check if there is multiple spawn points and find a suitable spawnpoint. if(EQUAL(typeName _spawnPoints,typeName [])) then { //Find an available spawn point. {if(count(nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _x};} foreach _spawnPoints; } else { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _spawnPoints}; }; }; -
Config Clothing :
Code
Alles anzeigenclass cop { title = "STR_Shops_C_Police"; license = ""; side = "cop"; uniforms[] = { { "NONE", "Remove Uniform", 0, { "", "", -1 } }, { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } }, { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } }, { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } }, { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } } };fn_playerskins.sqf
Code
Alles anzeigencase west: { if (uniform player isEqualTo "U_Rangemaster") then { _skinName = "textures\cop_uniform.jpg"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 1) then { _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; };
Sorry war doch so richtig
Aber so muss es aussehen dann in der fn_playerskins.sqf
Code
Alles anzeigencase west: { if(uniform player == "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\cop_uniform.jpg"]; }; if(uniform player == "U_MillerBody") then { player setObjectTextureGlobal [0, "textures\urban.jpg"]; }; if(uniform player == "U_I_CombatUniform") then { player setObjectTextureGlobal [0, "textures\zoll.paa"]; }; if(uniform player == "U_BG_Guerilla2_1") then { player setObjectTextureGlobal [0, "textures\cop_1.jpg"]; }; if(uniform player == "U_BG_Guerilla2_2") then { player setObjectTextureGlobal [0, "textures\cop_2.jpg"]; }; if(!isNull (unitBackpack player)) then { (unitBackpack player) setObjectTextureGlobal [0, ""]; }; }; -
-
Okay pass auf. Welche Skins sollen den verwendet werden für die Cops. Schick mal nen link.
-
-
Geht Leider nicht

Also, Problem ist wie vorher
Das er die Skins nicht anzeigt? -
-
Hier ist ein Fehler drin :
Codecase west: { if (uniform player isEqualTo "U_Rangemaster") then { _skinName = "textures\cop_uniform.jpg"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 1) then { _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";Die Endung jpg ist verschoben
-
Hast du die apple² auch in die zone eingetragen?
-
Weil du vll den falschen classname hast?
Hast du denn das auch in der Config Clothing angegeben? -
Du musst den Skin nehmen der auf civilian Uniform zugeschnitten ist... Diesen classname fügst du ein bei "U...“ ein.
Zb U Rangemaster -
Okay kein Problem.
EDIT:
wurstwasser ist das heilige Wasser aus der Dosenwurst