-port=2302 -servermod=@server; -mod=@Mods;@ACE; -config=C:\Arma3\Config\server.cfg -cfg=C:\Arma3\Config\basic.cfg -BEpath=C:\Arma3\BattlEye\ -profiles=C:\Arma3\Profiles\ -enableHT -high -autoinit
Beiträge von br1zey
Hinweis zur Zukunft von Nodezone
Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
-
-
Woher sollen wir wissen welche mods du mit Starten möchtest ?
-
Hier ein Beispiel habe die fn_vehicleShopBuy.sqf aus der AL Version 4.4 genommen
C
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_vehicleShopBuy.sqf Author: Bryan "Tonic" Boardwine Description: Does something with vehicle purchasing. */ private["_mode","_vIndex","_spawnPoints","_className","_purchasePrice","_buyMultiplier","_rentMultiplier","_colorIndex","_spawnPoint","_vehicle","_vehicleList","_shopSide","_licenses","_licensesName","_exit","_initalPrice"]; _mode = _this select 0; _exit = false; if ((lbCurSel 2302) isEqualTo -1) exitWith {hint localize "STR_Shop_Veh_DidntPick";closeDialog 0;}; _className = lbData[2302,(lbCurSel 2302)]; _vIndex = lbValue[2302,(lbCurSel 2302)]; _vehicleList = M_CONFIG(getArray,"CarShops",(life_veh_shop select 0),"vehicles"); _shopSide = M_CONFIG(getText,"CarShops",(life_veh_shop select 0),"side"); _licenses = switch (playerSide) do { case civilian: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 0)}; case west: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 1)}; case independent: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 2)}; case east: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 3)}; }; _initalPrice = M_CONFIG(getNumber,"LifeCfgVehicles",_className,"price"); switch (playerSide) do { case civilian: { _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN"); _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_CIVILIAN"); }; case west: { _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP"); _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_COP"); }; case independent: { _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC"); _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_MEDIC"); }; case east: { _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR"); _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_OPFOR"); }; }; if (_mode) then { _purchasePrice = round(_initalPrice * _buyMultiplier); } else { _purchasePrice = round(_initalPrice * _rentMultiplier); }; _colorIndex = lbValue[2304,(lbCurSel 2304)]; _licensesName = ""; { if (!(_x isEqualTo "") && {!(LICENSE_VALUE(_x,_shopSide))}) then { _licensesName = _licensesName + localize M_CONFIG(getText,"Licenses",_x,"displayName") + "<br/>"; _exit = true; }; } forEach _licenses; if (_exit) exitWith {hint parseText format[(localize "STR_Shop_Veh_NoLicense")+ "<br/><br/>%1",_licensesName];closeDialog 0;}; if (_purchasePrice < 0) exitWith {closeDialog 0;}; //Bad price entry if (CASH < _purchasePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_purchasePrice - CASH] call life_fnc_numberText];closeDialog 0;}; _spawnPoints = life_veh_shop select 1; _spawnPoint = ""; if (((life_veh_shop select 0) == "med_air_hs")) then { if ((nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints}; } else { //Check if there is multiple spawn points and find a suitable spawnpoint. if (_spawnPoints isEqualType []) then { //Find an available spawn point. {if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};} forEach _spawnPoints; } else { if ((nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints}; }; }; if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block";closeDialog 0;}; CASH = CASH - _purchasePrice; hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText]; //Spawn the vehicle and prep it. if ((life_veh_shop select 0) == "med_air_hs") then { _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait? _vehicle allowDamage false; _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0; _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]); sleep 0.6; } else { ///////////AB Hier Geändert _pos = getMarkerPos _spawnPoint; _dir = markerDir _spawnPoint; if(_spawnPoint isEqualTo "DEIN Marker")then{ _pos = [3881.64,5312.35,1.91677]; _dir = 32.9061; }; _vehicle = createVehicle [_className, _pos, [], 0, "NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait? _vehicle allowDamage false; //Temp disable damage handling.. _vehicle setPos _pos; _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint)); _vehicle setDir _dir; }; /////Bis Hier _vehicle lock 2; [_vehicle,_colorIndex] call life_fnc_colorVehicle; [_vehicle] call life_fnc_clearVehicleAmmo; [_vehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",RSERV]; [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",RSERV]; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. //Side Specific actions. switch (playerSide) do { case west: { [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate; }; case civilian: { if ((life_veh_shop select 2) isEqualTo "civ" && {_className == "B_Heli_Light_01_F"}) then { [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate; }; }; case independent: { [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate; }; }; _vehicle allowDamage true; life_vehicles pushBack _vehicle; //Always handle key management by the server [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall ["TON_fnc_keyManagement",RSERV]; if (_mode) then { if (!(_className in ["B_G_Offroad_01_armed_F","B_MRAP_01_hmg_F"])) then { if (life_HC_isActive) then { [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["HC_fnc_vehicleCreate",HC_Life]; } else { [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["TON_fnc_vehicleCreate",RSERV]; }; }; }; if (LIFE_SETTINGS(getNumber,"player_advancedLog") isEqualTo 1) then { if (LIFE_SETTINGS(getNumber,"battlEye_friendlyLogging") isEqualTo 1) then { advanced_log = format ["bought vehicle %1 for $%2. On Hand Cash: $%3 Bank Balance: $%4",_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText]; } else { advanced_log = format ["%1 - %2 bought vehicle %3 for $%4. On Hand Cash: $%5 Bank Balance $%6",profileName,(getPlayerUID player),_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText]; }; publicVariableServer "advanced_log"; }; [0] call SOCK_fnc_updatePartial; closeDialog 0; //Exit the menu. true;Habe es Makiert von wo bis wo ich was geändert habe
etwa ab Zeile 94
-
Das ganze wirst du wahrscheinlicher in der
fn_openInventory.sqf
Finden
-
warum baut man so eine Config auf ist sowas von unübersichtlich ect
-
mhhh also wir haben keine Todesnachrichten also würde ich behaupten das geht
-
Ja über ein trick z.b. Beim kaufen must du im script sagen ist Maker xy dan Spawn Posi .....
-
Die Nachrichten werden kommen aber die Standard Arma 3 Nachrichten kommen trotzdem. Habe es leider auch nicht heraus gefunden wie man diese deaktiviert.
Ich würde behaupten in dem man in den Difficulty Settings
deathMessages = 0; macht

-
lösung nutze kein SealDrop ....
naja um ehrlich zu sein da waren mehrere sachen die nicht richtig ging
-
oder ein backup Einspielen
-
damit sollte das nur noch West können
-
weill das so in die init muss

this addAction [""Vendetta Market"", {[] spawn life_fnc_vAH_load;},"""",0,false,false,"""",' vehicle player == player && player distance _target < 5 && playerSide == civilian '];
-
Einfach eine If-Struktur davorsetzen und dada!
nope geht nicht in einer init
das würde dan so gehn
-
-
ISt doch genau was du willst da kommt ein ScrollMenu Punkt mit dem die Kiste komplett leer gemacht wird
-
-
-
Steam Workshop
würde ich nicht nutzen da Steam es nicht mag wenn man einzelne mods zu einem Packet macht
da soll man dan Kolektion erstellenIm Schlimmsten Fall Speeren sie dich
-
könnte es sein das bei dir auch auf independet seite die copLights aufgefrufen wird am besten packst mal deine keyHandler mit ran
-
esc drücken im Spiel und ACE option