Beiträge von DREAMS
Hinweis zur Zukunft von Nodezone
Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
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Warum kann man dann die Datein auf Github runterladen ?
Kannst du mir sonstige Skriptpacks für Lakeside empfehlen?Grüße
Timm -
Sry mein Fehler.
Dennoch kommt wieder eine komische Meldung. Die angegebenen Dateien habe ich aber trotzdem installiert und der Server wird immer noch als Offline angezeigt.Code15:35:18 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.A3L_PoliceHQ, A3L_Bank, A3L_EMTMain_Bottom, A3L_EMTMain, E76_BuildingsShops, a3_bush, a3l_prison_gates, A3L_Court, a3l_store, A3L_MoneyPile, a3l_savepoint, lakesidevalley, A3L_HospitalBed, test_character_f, mbg_buildings_3 -
Dann kommt das:
Code
Alles anzeigen15:25:30 Loading movesType CfgGesturesMale 15:25:30 MovesType CfgGesturesMale load time 54 ms 15:25:30 Loading movesType CfgMovesMaleSdr 15:25:36 MovesType CfgMovesMaleSdr load time 5710 ms 15:25:36 BattlEye Server: Initialized (v1.214) 15:25:36 Host identity created. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. /home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3126) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index /home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3126) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index /home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/applicationmanager.cpp (3277) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0 Setting breakpad minidump AppID = 107410 15:25:36 Game Port: 27015, Steam Query Port: 27016 15:25:36 Initializing Steam server - Game Port: 27015, Steam Query Port: 27016 Arma 3 Console version1.66.139494 : port 27015 15:25:36 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] 15:25:36 Can't find a mission collection / mission with template name: 'ArmA3Life.LakesideValles', skipping to next mission. 15:25:36 Can't find a mission collection / mission with template name: 'ArmA3Life.LakesideValles', skipping to next mission. -
Code: server.cfg
Alles anzeigen// // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "BLac-Life"; // The name of the server that shall be displayed in the public server list password = "xyz"; // Password for joining, eg connecting to the server passwordAdmin = "xyz"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "xyzxyz"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63 //reportingIP = "arma3" //not used at all logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.blac-arma.tk", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[] = {}; // Outdated. maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+) // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions {ArmA3Life.LakesideValley}; // An empty Missions class means there will be no mission rotation missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' availableCode: basic.cfg
Alles anzeigen// These options are created by default language="Deutsch"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; // These options are important for performance tuning Maxbandwidth= 1073741824; Minbandwidth= 107374182; MaxMsgSend = 128; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect. -
Hallo liebe Community,
gestern wollte ich meinen neuen Server einrichten, auf dem später ArmA 3 Life laufen soll (Lakeside Valley). Ich habe mir davor ein paar Videos angeschaut und so dann auch versucht.
Nur leider spuckt der Server nur dass aus:Code15:00:40 SteamAPI initialization failed. Steam features wont's be accessible! 15:00:40 Cannot register unknown string STR_USRACT_ACTIVESENSORSTOGGLE 15:00:40 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SENSORS 15:00:40 Cannot register unknown string STR_CLIENT_IS_HOST 15:00:40 Cannot register unknown string STR_CLIENT_IS_DS_ADMIN 15:00:40 Error context LakesideValley}; 15:00:40 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! File cfg/server.cfg, line 69: '/Missions.ArmA3Life': '.' encountered instead of '=' 15:00:40 Extensions:Ich habe aber alles richtig eingetragen und ich weiß einfach nicht woran es liegt.
Falls ihr mehr infos braucht antwortet einfach.Ich hoffe ihr könnt mir helfen!
Grüße
Timm