Ist dies auch auf der 4.4r3 möglich? Denke weniger oder, da dort ja alles etwas anderes abgerufen wird von den Daten her. Oder Täusche ich mich?
Beiträge von FunKiller
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Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
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Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
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Code
Alles anzeigen/* * Format: * licenses: ARRAY (This is for limiting spawn to certain things) * 0: License Name * 1: License Check Type * false: If license isn't set * true: If license is set * Example: * licenses[] = { { "pilot", true }, { "rebel", false } }; //Shows up for players with pilot and without rebel license. * * level: ARRAY (This is for limiting spawn to certain things) * 0: Variable to read from * 1: Variable Value Type (SCALAR / BOOL / EQUAL / INVERSE) * SCALAR: VALUE => VALUE * BOOL: VALUE EXISTS * EQUAL: VALUE == VALUE * INVERSE: VALUE <= VALUE * 2: What to compare to (-1 = Check Disabled) * */ class CfgSpawnPoints { class Civilian { class Kavala { displayName = "Georgetown"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Athira { displayName = "La Rochelle"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Pyrgos { displayName = "Oumèrè"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Sofia { displayName = "Lifou"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class RebelS { displayName = "Northern Rebel Base"; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; licenses[] = { { "rebel", true } }; level[] = { "", "", -1 }; }; class RebelN { displayName = "Southern Rebel Base"; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; licenses[] = { { "rebel", true } }; level[] = { "", "", -1 }; }; class RebelE { displayName = "Eastern Rebel Base"; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; licenses[] = { { "rebel", true } }; level[] = { "", "", -1 }; }; }; class Cop { class Kavala { displayName = "Georgetown HQ"; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Athira { displayName = "Le Rochelle HQ"; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Pyrgos { displayName = "Lifou HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Air { displayName = "Air HQ"; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; licenses[] = { { "cAir", true } }; level[] = { "life_coplevel", "SCALAR", 2 }; }; class HW { displayName = "HW Patrol"; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; licenses[] = { { "", true } }; level[] = { "life_coplevel", "SCALAR", 3 }; }; }; class Medic { class Kavala { displayName = "Georgetown Hospital"; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Athira { displayName = "Le Rochelle Hospital"; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Pyrgos { displayName = "Lifou Hospital"; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; }; case Adac: { class Kavala { displayName = "ADAC Georgetown"; spawnMarker = "adac_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; }; }; -
Denke er will ein spawn punkt hinzufügen und dann spawnt man immer auf der blöden insel. Das selbe Problem habe ich auch. Setzte Spawn auf Karte. z.B.
Codeclass Pyrgos { displayName = "Lifou Hospital"; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; };
nenne den spawn auch medic_spawn_3 in der Config_SpawnPoints.hppUnd wenn ich z.B. wieder in den editor gehe bekomme ich die folgende fehler meldung:
mpmission\............\config\Config_spawnPoints.hpp, line 127:'/CfgSpawnPoints.case':'e' encountered instead of '='Weiß nun leider auch nicht mehr weiter