Also die Uniformen sind drine doch wie kann ich westen rein machen
Beiträge von LeCyreaxYT
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Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
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Kann mir jemand nen script geben das denn rucksack unsichbar macht
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Hallo. ich habe derzeit das proplem das die skins nicht laden wollen
Config_Clothing.hpp
class cop {
title = "STR_Shops_C_Police";
license = "";
side = "cop";
uniforms[] = {
{ "NONE", "Remove Uniform", 0, { "", "", -1 } },
{ "U_Rangemaster", "Recruit", 50, { "", "", -1 } },
{ "U_B_CombatUniform_mcam_vest", "Officer", 50, { "life_coplevel", "SCALAR", 2 } },
{ "U_B_SpecopsUniform_sgg", "Sergeant", 50, { "life_coplevel", "SCALAR", 3 } },
{ "U_B_CombatUniform_mcam", "Lieutenant", 50, { "life_coplevel", "SCALAR", 4 } },
{ "U_B_CombatUniform_mcam_worn", "Captain", 50, { "life_coplevel", "SCALAR", 5 } }
};
headgear[] = {
{ "NONE", "Remove Hat", 0, { "", "", -1 } },
{ "H_Cap_police", "", 25, { "", "", -1 } },
{ "H_Beret_blk_POLICE", "", 50, { "life_coplevel", "SCALAR", 2 } },
{ "H_HelmetB_plain_mcamo", "", 75, { "life_coplevel", "SCALAR", 1 } },
{ "H_MilCap_mcamo", "", 100, { "life_coplevel", "SCALAR", 2 } },
{ "H_Booniehat_mcamo", "", 120, { "life_coplevel", "SCALAR", 1 } }
};
goggles[] = {
{ "NONE", "Remove Glasses", 0, { "", "", -1 } },
{ "G_Squares", "", 10, { "", "", -1 } },
{ "G_Shades_Blue", "", 20, { "", "", -1 } },
{ "G_Sport_Blackred", "", 20, { "", "", -1 } },
{ "G_Sport_Checkered", "", 20, { "", "", -1 } },
{ "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
{ "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
{ "G_Shades_Black", "", 25, { "", "", -1 } },
{ "G_Lowprofile", "", 30, { "", "", -1 } },
{ "G_Combat", "", 55, { "", "", -1 } },
{ "G_Aviator", "", 100, { "", "", -1 } },
{ "G_Lady_Mirror", "", 150, { "", "", -1 } },
{ "G_Lady_Dark", "", 150, { "", "", -1 } },
{ "G_Lady_Blue", "", 150, { "", "", -1 } }
};
vests[] = {
{ "NONE", "Remove Vest", 0, { "", "", -1 } },
{ "V_PlateCarrierL_CTRG", "Standart Weste", 800, { "", "", -1 } }
};
backpacks[] = {
{ "NONE", "Remove Backpack", 0, { "", "", -1 } },
{ "B_FieldPack_cbr", "", 500, { "", "", -1 } },
{ "B_AssaultPack_cbr", "", 700, { "", "", -1 } },
{ "B_Kitbag_cbr", "", 800, { "", "", -1 } },
{ "B_Bergen_sgg", "", 2500, { "", "", -1 } },
{ "B_Carryall_cbr", "", 3500, { "", "", -1 } }
};
};
fn_initCop.sqf
//Skins und Backpacks für Cops
// CopLevel 1
[] spawn
{
while {true} do
{
waitUntil {uniform player == "U_Rangemaster"};
player setObjectTextureGlobal [0,"textures\Cop-Skin\Rank0-Recruit.paa"];
waitUntil {uniform player != "U_Rangemaster"};
};
};
// CopLevel 2
[] spawn
{
while {true} do
{
waitUntil {uniform player == "U_B_CombatUniform_mcam_vest"};
player setObjectTextureGlobal [0,"textures\Cop-Skin\Rank1-Officer.paa"];
waitUntil {uniform player != "U_B_CombatUniform_mcam_vest"};
};
};
// CopLevel 3+4
[] spawn
{
while {true} do
{
waitUntil {uniform player == "U_B_SpecopsUniform_sgg"};
player setObjectTextureGlobal [0,"textures\Cop-Skin\Rank12-Sergeant.paa"];
waitUntil {uniform player != "U_B_SpecopsUniform_sgg"};
};
};
// CopLevel 5
[] spawn
{
while {true} do
{
waitUntil {uniform player == "U_B_CombatUniform_mcam"};
player setObjectTextureGlobal [0,"textures\Cop-Skin\Rank3-Lieutenant.paa"];
waitUntil {uniform player != "U_B_CombatUniform_mcam"};
};
};
// CopLevel 6
[] spawn
{
while {true} do
{
waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
player setObjectTextureGlobal [0,"textures\Cop-Skin\Rank4-Captain.paa"];
waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};
};
};
[] spawn
{
while {true} do
{
waitUntil {uniform player == "V_PlateCarrierL_CTRG"};
player setObjectTextureGlobal [0,"textures\Cop-Skin\Cop-West.paa"];
waitUntil {uniform player != "V_PlateCarrierL_CTRG"};
};
};
//End CLothes
Bilder verzeichnis: textures\Cop-Skins\ da sind meine skins