Kann mir wer die dateien schicken die dafür sorgen das das npad sorgfältig entfernt wird und es wieder beim alten ist mit buttons und so ?
währe cool ich weis nähmlich nicht wies geht ![]()
Npad Entfernen (Native Network MIssionsdatei)
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deepofficer71 -
7. Januar 2017 um 19:40 -
Geschlossen -
Erledigt
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Das neue Nodezone befindet sich in der finalen Entwicklungsphase. Mit dem geplanten Start wird das bisherige Forum auf Read Only umgestellt und künftig als Archiv erhalten bleiben.
Alle Informationen zur neuen Plattform, zur Accountübernahme und zum weiteren Ablauf findest du hier: Zum aktuellen Nodezone Beitrag
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Ersetz mal deine player_inv mit dieser hier :
Spoiler anzeigen
#include "player_sys.sqf"class playerSettings {
idd = playersys_DIALOG;
movingEnable = 1;
enableSimulation = 1;class controlsBackground {
class Life_RscTitleBackground: Life_RscText {
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
idc = -1;
x = 0.1;
y = 0.2;
w = 0.8;
h = (1 / 25);
};class MainBackground: Life_RscText {
colorBackground[] = {0, 0, 0, 0.7};
idc = -1;
x = 0.1;
y = 0.2 + (11 / 250);
w = 0.8;
h = 0.6 - (22 / 250);
};class Title: Life_RscTitle {
colorBackground[] = {0, 0, 0, 0};
idc = -1;
text = "$STR_PM_Title";
x = 0.1;
y = 0.2;
w = 0.8;
h = (1 / 25);
};class moneyStatusInfo: Life_RscStructuredText {
idc = 2015;
sizeEx = 0.020;
text = "";
x = 0.105;
y = 0.30;
w = 0.3;
h = 0.6;
};class PlayersName: Title {
idc = carry_weight;
style = 1;
text = "";
};
};class controls {
class itemHeader: Life_RscText {
idc = -1;
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
text = "$STR_PM_cItems";
sizeEx = 0.04;
x = 0.62;
y = 0.26;
w = 0.275;
h = 0.04;
};class licenseHeader: Life_RscText {
idc = -1;
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
text = "$STR_PM_Licenses";
sizeEx = 0.04;
x = 0.336;
y = 0.26;
w = 0.275;
h = 0.04;
};class moneySHeader: Life_RscText {
idc = -1;
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
text = "$STR_PM_MoneyStats";
sizeEx = 0.04;
x = 0.11;
y = 0.26;
w = 0.219;
h = 0.04;
};class itemList: Life_RscListBox {
idc = item_list;
sizeEx = 0.030;
x = 0.62;
y = 0.30;
w = 0.275;
h = 0.3;
};class moneyEdit: Life_RscEdit {
idc = 2018;
text = "1";
sizeEx = 0.030;
x = 0.12;
y = 0.42;
w = 0.18;
h = 0.03;
};class NearPlayers: Life_RscCombo {
idc = 2022;
x = 0.12;
y = 0.46;
w = 0.18;
h = 0.03;
};class moneyDrop: Life_RscButtonMenu {
idc = 2001;
text = "$STR_Global_Give";
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onButtonClick = "[] call life_fnc_giveMoney";
sizeEx = 0.025;
x = 0.135;
y = 0.50;
w = 0.13;
h = 0.036;
};class itemEdit: Life_RscEdit {
idc = item_edit;
text = "1";
sizeEx = 0.030;
x = 0.62;
y = 0.61;
w = 0.275;
h = 0.03;};
class iNearPlayers: Life_RscCombo {
idc = 2023;
x = 0.62;
y = 0.65;
w = 0.275;
h = 0.03;
};class DropButton: Life_RscButtonMenu {
idc = 2002;
text = "$STR_Global_Give";
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onButtonClick = "[] call life_fnc_giveItem;";
x = 0.765;
y = 0.70;
w = (5.25 / 40);
h = (1 / 25);
};class UseButton: Life_RscButtonMenu {
text = "$STR_Global_Use";
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onButtonClick = "[] call life_fnc_useItem;";
x = 0.62;
y = 0.70;
w = (5.25 / 40);
h = (1 / 25);
};class RemoveButton: Life_RscButtonMenu {
text = "$STR_Global_Remove";
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onButtonClick = "[] call life_fnc_removeItem;";
x = 0.475;
y = 0.70;
w = (5.25 / 40);
h = (1 / 25);
};class ButtonClose: Life_RscButtonMenu {
idc = -1;
//shortcuts[] = {0x00050000 + 2};
text = "$STR_Global_Close";
onButtonClick = "closeDialog 0;";
x = 0.1;
y = 0.8 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};class ButtonSettings: Life_RscButtonMenu {
idc = -1;
text = "$STR_Global_Settings";
onButtonClick = "[] call life_fnc_settingsMenu;";
x = 0.1 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
y = 0.8 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};class ButtonMyGang: Life_RscButtonMenu {
idc = 2011;
text = "$STR_PM_MyGang";
onButtonClick = "if (isNil ""life_action_gangInUse"") then {if (isNil {(group player) getVariable ""gang_owner""}) then {createDialog ""Life_Create_Gang_Diag"";} else {[] spawn life_fnc_gangMenu;};};";
x = 0.1 + (6.25 / 19.8) + (1 / 250 / (safezoneW / safezoneH));
y = 0.8 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};class Licenses_Menu : Life_RscControlsGroup {
idc = -1;
w = 0.28;
h = 0.38;
x = 0.34;
y = 0.30;class Controls {
class Life_Licenses: Life_RscStructuredText {
idc = 2014;
sizeEx = 0.020;
text = "";
x = 0;
y = 0;
w = 0.27;
h = 0.65;
};
};
};class ButtonGangList: Life_RscButtonMenu {
idc = 2012;
text = "$STR_PM_WantedList";
onButtonClick = "[] call life_fnc_wantedMenu";
x = 0.1 + (6.25 / 19.8) + (1 / 250 / (safezoneW / safezoneH));
y = 0.8 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};class ButtonKeys: Life_RscButtonMenu {
idc = 2013;
text = "$STR_PM_KeyChain";
onButtonClick = "createDialog ""Life_key_management"";";
x = 0.26 + (6.25 / 19.8) + (1 / 250 / (safezoneW / safezoneH));
y = 0.8 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};class ButtonCell: Life_RscButtonMenu {
idc = 2014;
text = "$STR_PM_CellPhone";
onButtonClick = "createDialog ""Life_cell_phone"";";
x = 0.42 + (6.25 / 19.8) + (1 / 250 / (safezoneW / safezoneH));
y = 0.8 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};class ButtonAdminMenu: Life_RscButtonMenu {
idc = 2021;
text = "$STR_PM_AdminMenu";
onButtonClick = "closeDialog 0; createDialog ""life_admin_menu"";";
x = 0.1 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
y = 0.805;
w = (6.25 / 40);
h = (1 / 25);
};class ButtonSyncData: Life_RscButtonMenu {
idc = -1;
//shortcuts[] = {0x00050000 + 2};
text = "$STR_PM_SyncData";
onButtonClick = "[] call SOCK_fnc_syncData;";
x = 0.1;
y = 0.805;
w = (6.25 / 40);
h = (1 / 25);
};
};
}; -
Es geht ! großes dankeschön
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Weist du wie man auch ein Hintergrund Bild im Z Menü macht ? stumpf nur ein Hintergrund Bild keine Extra Buttons wie bei NPad
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Weist du wie man auch ein Hintergrund Bild im Z Menü macht ? stumpf nur ein Hintergrund Bild keine Extra Buttons wie bei NPad
ja über den GUI Editor.