author = "Tonic";
onLoadName = "Altis Life RPG v3.1.4.7";
onLoadMission = "A RPG game mode developed by Tonic";
joinUnassigned = 1;
respawn = BASE;
respawndelay = 7;
disabledAI = true;
disableChannels[]={0,1,2};
enableDebugConsole = 0;
respawnDialog = 0;

class Header
{
	gameType = RPG;
	minPlayers = 1;
	maxPlayers = 75;
};

wreckLimit = 13;
wreckRemovalMinTime = 320;
wreckRemovalMaxTime = 1200;
corpseLimit = 150;
corpseRemovalMinTime = 999;
corpseRemovalMaxTime = 9999;

#include "dialog\MasterHandler.h"

class RscTitles
{
	#include "dialog\ui.hpp"
	#include "dialog\progress.hpp"
	#include "dialog\hud_nameTags.h"
    #include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"
};

class CfgFunctions
{
	#include "Functions.h"
};

class CfgSounds
{
  sounds[] = {};
  class SirenLong
  {
    name = "SirenLong";
    sound[] = {"\sounds\Siren_Long.ogg", 1.0, 1};
    titles[] = {};
  };
  class tazersound
  {
    name = "Tazersound";
    sound[] = {"\sounds\tazer.ogg", 0.25, 1};
    titles[] = {};
  };  
  class handcuff
  {
    name = "handcuff";
    sound[] = {"\sounds\handcuffs.ogg", 0.25, 1};
    titles[] = {};
  };
  	// sounds
  class bank_alarm
  {
	name = "bank_alarm";  
	sound[] = {"\sounds\alarm.ogg", 1.0, 1};  
	titles[] = {};
  };
  class lock_sound
  {
	name = "lock_sound";  
	sound[] = {"\sounds\vehicle_lock.ogg", 1.0, 1};  
	titles[] = {};
  };  
  class unlock_sound
  {
	name = "unlock_sound";  
	sound[] = {"\sounds\unlock.ogg", 1.0, 1};  
	titles[] = {};
  };
  class notarzt_sound
  {
	name = "notarzt_sound";  
	sound[] = {"\sounds\notarzt_sirene.ogg", 1.0, 1};  
	titles[] = {};
  };
  class intro
  {
	name = "intro";  
	sound[] = {"\sounds\intro.ogg", 1.0, 1};  
	titles[] = {};
  };  
class flashbang
	{
		name = "flashbang";
		sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
		titles[] = {};
	};

	class car_alarm
    {
        name = "car_alarm";
        sound[] = {"\sounds\car_alarm.ogg", 1.0, 1};
        titles[] = {};
    };

   
};

class CfgDebriefing
{
	class NotWhitelisted
	{
		title = "Mission Failed";
		subtitle = "Du bist nicht gewhitelisted für diesen Slot!";
		description = "Melde dich im TS: xtraders.de um dich für diese Position zu bewerben, wir suchen noch!";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};
	};
	class Blacklisted
	{
		title = "Mission Failed";
		subtitle = "You are blacklisted from cops";
		description = "You are not allowed to be a cop due to previous actions and the admins have removed you from being a cop.";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};
	};
	
	class SpyGlass
	{
		title = "The SpyGlass sees you";
		subTitle = "You were detected by the SpyGlass";
		description = "You were detected for cheating and have been reported to the server. Enjoy your day.";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};
	};
};

class CfgNotifications
{
	class MedicalRequestEmerg
	{
		title = "Medizinischer Notfall";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
		description = "%1";
		duration = 5;
		priority = 7;
	};
	
	class DeliveryAssigned
	{
		title = "Delivery Job Accepted";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
		description = "%1";
		duration = 10;
		priority = 7;
	};
	
	class DeliveryFailed
	{
		title = "Delivery Job Failed";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
		description = "%1";
		duration = 7;
		priority = 7;
	};
	
	class DeliverySucceeded
	{
		title = "Delivery Job Completed";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
		description = "%1";
		duration = 6;
		priority = 6;
	};
	
	class AdacMessage
	{
		title = "Adac Message";
		iconPicture = "icons\messagenew.paa";
		description = "%1";
		duration = 10;
		priority = 5;
	};
    
    class TextMessage
	{
		title = "Sie haben Post";
		iconPicture = "icons\messagenew.paa";
		description = "%1";
		duration = 10;
		priority = 6;
	};
	
	class PoliceDispatch
	{
		title = "911 Dispatch Center";
		iconPicture = "icons\messagepolice.paa";
		description = "%1";
		duration = 10;
		priority = 6;
	};
	
	class AdminDispatch
	{
		title = "Admin Dispatch Center";
		iconPicture = "icons\messageadmin.paa";
		description = "%1";
		duration = 10;
		priority = 6;
	};
	
	class AdminMessage
	{
		title = "Admin Message";
		iconPicture = "icons\messageadmin.paa";
		description = "%1";
		duration = 10;
		priority = 5;
	};
};