/*
	@Version: 1.0
	@Author: Tonic, [BWG] Joe
	@Edited: 28.08.2013
*/
"dynamicBlur" ppEffectEnable true; // enables ppeffect
"dynamicBlur" ppEffectAdjust [0]; // enables normal vision
"dynamicBlur" ppEffectCommit 15; // time it takes to normal
resetCamShake; // resets the shake
20 fadeSound 1;	 //fades the sound back to normal


player setDamage (0.2 + (damage player)):


"dynamicBlur" ppEffectEnable true; // enables ppeffect
"dynamicBlur" ppEffectAdjust [9]; // intensity of blur
"dynamicBlur" ppEffectCommit 3; // time till vision is fully blurred
enableCamShake true;	 // enables camera shake
addCamShake [10, 45, 10];	// sets shakevalues
player setFatigue 1; // sets the fatigue to 100%
5 fadeSound 0.1;	 // fades the sound to 10% in 5 seconds


sleep 50;

"dynamicBlur" ppEffectEnable true; // enables ppeffect
"dynamicBlur" ppEffectAdjust [0]; // enables normal vision
"dynamicBlur" ppEffectCommit 15; // time it takes to normal
resetCamShake; // resets the shake
20 fadeSound 1;	 //fades the sound back to normal